Motivation
|
 |
Interactive three dimensional graphics are widely used
for computer-assisted therapy planning and medical education
and they are a must-have off-the-shelf technology in every visualization tool today.
The interactive exploration and in particular the rotation of objects
in 3d scenes is one of the new tools physicians have to deal with.
Since different medical applications are using different interactive rotation techniques
facing users with very different confusing drawbacks and opportunities
a systematic comparison with respect to usability of
existing rotation techniques become essential for future usage of appropriate rotation
techniques in medical applications (e.g. for intervention planning).
Evaluation
|
 |
The initial study utilizes a game to evaluate existing rotation techniques.
In this game the player has to find and shoot off hidden targets in slots of a complex
symmetric object.
In six different randomly ordered levels the player is provided with
six different rotation techniques to rotate the scene and search for the targets.
Speed and accuracy of shooting as well as a personal assessment of each level
will be send to an internet database and should help to assess and rank the used rotation
techniques.
Participate
|
 |
To participate in the evaluation please follow the steps below:

1. Download and start the game
Please download the file: 3dNav-GameDemo01.exe
and save it in a folder on your hard disk and run the file out of this folder
or directly run the program from your browser (if it is supported).
2. Questionnaire in the program
At the start of the program you have to choose a language for all further questions and
instructions in the questionnaire and the game.
You have to answer all questions in the questionnaire to be able to step forward to the next
screen by pressing the "next >>"
button (located at the lower right corner of the screen).
After all questions have been answered the real game starts.
3. Course of the game
Training:
Previous to each level a training scene is presented to try out the actual
rotation technique of the level and to adjust the rotation speed to your
personal needs if the rotation technique provides this. - The training can
be finished by pressing the "Finish Training >>"
button at the lower right border of the screen.
Play a level:
After the training the real level starts. In each level you have to shoot off
25 targets as quick as possible. The actual score can be found on the upper
right border of the screen. The level ends automatically after all 25 targets
had been shoot. After each level the actual hiscore will be loaded from the
internet database. (You will need a valid
internet connection
at this step but it is not mandatory to be able to proceed.)
You can skip the hiscore screen by pressing the
"next >>"
button.
Assess the level:
After each level you will be asked to assess the rotation technique used.
At this juncture the levels can be identified on the basis of their different colors.
Arrows of the corresponding color will help you to find the right row in the
questionnaire to assess the actual level.
By pressing the "next >>"
button you will finish this screen and the next training for the next level will be
presented until you finished all six levels.
4. Final questionnaire
Last but not least a text area is presented. Please feel free to add in personal remarks,
what you liked or disliked, report bugs or give hints for further evaluations etc.
By pressing the "next >>"
button this step will be finished too.
5. Send score and questionnaire
After finishing all levels and answering all questions you will be able to send your score
and the answered questionnaire to the internet database by pressing the
"SEND DATA >>"
button at the lower right border of the screen.
A valid internet connection is mandatory for this step.
Sending all the data will take maximal one or two minutes.
If it is not possible to connect to the internet or if a send error occurs after
you have pressed on the
"SEND DATA >>"
button, then you can try again to connect and send by pressing the
"<< prev"
button at the lower left screen border and then again on then
"SEND DATA >>"
button at the lower right screen border.
If it is impossible to connect to the internet or sending data will permanently fail,
then you can save the data to your hard disk by pressing the
"SAVE DATA >>"
button at the lower right screen border after a failed send attempt.
Thereupon the data will be saved in a file named "3dnav.log"
which is located in the same folder as the program file you have downloaded and
started before.
This file attached to an email has to be send to my email address:
rbade@isg.cs.uni-magdeburg.de
- Thank you!
6. Finish
You can quit the game after you have send the data or if you had sending
problems after you have saved it in a file by pressing the
"EXIT"
button at the lower right screen border.
!!! Thank you for your participation !!!
Contact
|
 |
For further information and questions feel free to contact me.
Dipl. Ing. Ragnar Bade
Department of Simulation and Graphics
Faculty of Computer Science
University of Magdeburg
Universitätsplatz 2
D-39106 Magdeburg
Germany
Phone: (+49-391) 67 12527
Fax: (+49-391) 67 11164
E-Mail: rbade@isg.cs.uni-magdeburg.de
|