Tangible Views for Information Visualization
Abstract
In information visualization, interaction is commonly carried
out by using traditional input devices, and visual feedback is
usually given on desktop displays. By contrast, recent advances
in interactive surface technology suggest combining
interaction and display functionality in a single device for
a more direct interaction. With our work, we contribute to
the seamless integration of interaction and display devices
and introduce new ways of visualizing and directly interacting
with information. Rather than restricting the interaction
to the display surface alone, we explicitly use the physical
three-dimensional space above it for natural interaction with
multiple displays. For this purpose, we introduce tangible
views as spatially aware lightweight displays that can be interacted
with by moving them through the physical space on
or above a tabletop display’s surface. Tracking the 3D movement
of tangible views allows us to control various parameters
of a visualization with more degrees of freedom. Tangible
views also facilitate making multiple – previously virtual
– views physically “graspable”. We introduce
a number of interaction and visualization patterns for tangible
views that constitute the vocabulary for performing a
variety of common visualization tasks. Several implemented
case studies demonstrate the usefulness of tangible views for
widely used information visualization approaches and suggest
the high potential of this novel approach to support interaction
with complex visualizations.
Interaction Vocabulary
The design space for tangible views is more complex and
richer than it looks at a first glance. Therefore, some fundamental
principles need to be found and understood that help
both users and system designers. In this respect, many interaction
techniques, such as gestures, have been described and
used previously. Our intention was to organize, combine, and
extend these ideas in a meaningful way and with focus on tailoring
them towards the domain of information visualization.
This was one goal of our research and as a result we identified
the following eight basic usage patterns for tangible
views that not only comprise
interaction aspects (
tangible)
but also
representation aspects (
view).
Overview of the interaction vocabulary of tangible views.
Case Studies
In order to address the question of how the interaction vocabulary can be applied
to information visualization, we have implemented some visualization approaches
that demonstrate the versatility of tangible views.
Graph Visualization
High level of abstraction
Low level of abstraction
A tangible view is used for smoothly exploring a node-link-graph at different levels of abstraction.
Users can naturally pan the view by using
horizontal translation and freely change the
degree of detail by
vertical translation.
Scatter Plot
Low degree of displacement
Higher degree of displacement
A circular fisheye lens allows users to control the parameters lens location and
degree of magnification by using
horizontal and
vertical translation,
respectively. The fisheye lens’ degree of displacement is adjusted by
horizontal rotation.
SpaceTimeCube Visualization
Unwrapped Pencil View
Tangible views can be used to augment a map display with additional visual representations.
Two-handed comparison
After locking the focus of two tangible views to the same location by
horizontally freezing,
users can visually compare between the two views by lifting or lowering (
vertical translation) them simultaneously.
Before Flipping: Visualization supporting the task of identification
After Flipping: Visualization supporting the task of localization
By
flipping a tangible view, users can choose between visualizations that support different tasks.
Related publications
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Workshop on Data Exploration for Interactive Surfaces at ITS 2011, (Kobe, Japan, November 13, 2011).
Downloads: Workshop article (1037KB)
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Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS 2010) Saarbrücken, Germany, November 7-10, 2010, ISBN: 978-1-4503-0399-6, pp. 157-166.
Downloads: Full Paper (7100KB)
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Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS 2010) Saarbrücken, Germany, November 7-10, 2010, ISBN: 978-1-4503-0399-6, p. 315.
Downloads: Abstract (12KB), Video (27273KB)
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Conference USB Proceedings of IEEE Information Visualization Conference 2010 (IEEE InfoVis 2010) Salt Lake City, USA, October 24-29, 2010.
Downloads: Poster Paper (2248KB), Poster (1080KB)