Realistic digital humans can be generated through 3D scanning and have been shown to be well suited for representing us as embodied avatars in virtual reality applications. These avatars are typically represented as surface meshes and are therefore inherently limited when it comes to simulating volumetric behavior, such as realistic character animation or body weight changes. In this talk I will show how to estimate a person's anatomical details from just a surface scan and how the resulting bones, muscles, and soft tissue lead to more accurate animation and simulation results.
Generation and Simulation of Anatomical Digital Humans
Prof. Dr. Mario Botsch, Technische Universität Dortmund
Fr. 02.06.2023, 13.15 Uhr, G29-335
Research Seminar Announcement
In the course of the Visual Computing research seminar Prof. Dr. Mario Botsch from Uni Dortmund will give a talk with subsequent discussion about the topic Generation and Simulation of Anatomical Digital Humans.
We would like to invite everyone interested to join us. The research seminar will take place on Friday 02.06.2023, 13:15 in G29-R335.