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[Aga02]  SnakeToonz: A Semi-Automatic Approach to Creating 2D Cartoons from Videos and Images

Agarwala:2002:ST (In proceedings)
Author(s)Agarwala A.
Title« SnakeToonz: A Semi-Automatic Approach to Creating 2D Cartoons from Videos and Images »
InProceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002)
Editor(s)Adam Finkelstein
Page(s)139--146
Year2002
PublisherACM Press
AddressNew York
Editor(s)Adam Finkelstein

Abstract
SnakeToonz is an interactive system that allows children and others untrained in cel animation to create two-dimensional cartoons from video streams and images. The ability to create cartoons has traditionally been limited to professional animation houses and trained artists. SnakeToonz aims to give anyone with a video camera and a computer the ability to create compelling cel animation. This is done by combining constraints of the cartooning medium with simple user input and analysis of that input.

BibTeX code
@inproceedings{Agarwala:2002:ST,
  optnote = {},
  optorganization = {},
  author = {Aseem Agarwala},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Adam Finkelstein},
  address = {New York},
  localfile = {papers/Agarwala.2002.ST.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/508530.508554},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/501347.html},
  optcrossref = {},
  booktitle = NPAR2002,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{S}nake{T}oonz: {A} {S}emi-{A}utomatic {A}pproach to {C}reating {2D}
           {C}artoons from {V}ideos and {I}mages},
  abstract = {SnakeToonz is an interactive system that allows children and
              others untrained in cel animation to create two-dimensional
              cartoons from video streams and images. The ability to create
              cartoons has traditionally been limited to professional animation
              houses and trained artists. SnakeToonz aims to give anyone with a
              video camera and a computer the ability to create compelling cel
              animation. This is done by combining constraints of the cartooning
              medium with simple user input and analysis of that input.},
  year = {2002},
  pages = {139--146},
}

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