@inproceedings{Beets:2006:IAT,
optpostscript = {},
author = {Koen Beets and Tom Van Laerhoven and Frank Van Reeth},
optkey = {},
optannote = {},
optseries = {},
editor = {Joaquim Jorge and Vaclav Skala},
url = {http://wscg.zcu.cz/wscg2006/Papers_2006/Full/F03-full.pdf},
address = {Plzen},
localfile = {papers/Beets.2006.IAT.pdf},
optisbn = {},
publisher = {UNION Agency},
optkeywords = {},
optmonth = {},
optciteseer = {},
organization = {University of West Bohemia},
optdoi = {},
optwww = {},
optcrossref = {},
booktitle = {Proceedings of the 14\textsuperscript{th} International
Conference in Central Europe on Computer Graphics, Visualization
and Computer Vision (WSCG 2006, February, 2006, Plzen, Czech
Republic)},
optvolume = {},
optnumber = {},
abstract = {While paint systems have been around for a long time, systems
capable of capturing the complex behavior of paint media like
watercolor, gouache, Oriental ink, oil and acrylic paint have
emerged only recently. However, concentrating on the simulation of
paint and brush mechanics, these applications mostly provide just
a minimal set of instruments assisting users in creating artwork.
We report on the extension of our physically-based paint system
for watery paint with a set of versatile tools supplying users
with more control during the painting process. We introduce, among
others, the use of masking fluid, a special-purpose brush using
patterns to steer paint diffusion, and the adoption of an
absorbent, textured piece of paper to remove some wet paint from
the canvas. Results show that images created with genuine paint,
using real-life counterparts of some of these tools, can be
closely reproduced with our application. Additionally, our digital
tools can produce effects that are difficult or impossible to
achieve with real paint, while retaining the spontaneous nature of
the resulting images.},
title = {{I}ntroducing {A}rtistic {T}ools in an {I}nteractive {P}aint
{S}ystem},
year = {2006},
pages = {47--54},
}
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