@inproceedings{Bhattacharjee:2006:TGR,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Shiben Bhattacharjee and Neeharika Adabala},
optkey = {},
series = LNICS,
optannote = {},
address = SpringerAdr,
localfile = {papers/Bhattacharjee.2006.TGR.pdf},
optisbn = {},
publisher = SpringerPub,
optkeywords = {},
doi = {http://dx.doi.org/10.1007/11949619_28},
optmonth = {},
optciteseer = {},
opturl = {},
volume = {4338},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of 5\textsuperscript{th} Indian Conference on
Computer Vision, Graphics and Image Processing (ICVGIP 2006,
December 13--16, 2006, Madurai, India)},
optnumber = {},
abstract = {We present a real-time painterly rendering technique for geometric
models. The painterly appearance and the impression of geometric
detail is created by effectively rendering several brush strokes.
Unlike existing techniques, we use the textures of the models to
come up with the features and the positions of strokes in 3D
object space. The strokes have fixed locations on the surfaces of
the models during animation, this enables frame to frame
coherence. We use vertex and fragment shaders to render strokes
for real-time performance. The strokes are rendered as sprites in
two-dimensions, analogous to the way artists paint on canvas.
While animating, strokes may get cluttered since they are closely
located on screen. Existing techniques ignore this issue; we
address it by developing a level of detail scheme that maintains a
uniform stroke density in screen space. We achieve painterly
rendering in real-time with a combination of object space
positioning and image space rendering of strokes. We also maintain
consistency of rendering between frames . We illustrate our method
with images and performance results.},
title = {Texture Guided Realtime Painterly Rendering of Geometric Models},
year = {2006},
pages = {311--320},
}
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