@inproceedings{Bruckner:2005:VSI,
optpostscript = {},
optorganization = {},
author = {Stefan Bruckner and Eduard Gr{\"o}ller},
optkey = {},
optannote = {},
optseries = {},
editor = {Cl{\'a}udio T. Silva and Eduard Gr{\"o}ller and Holly Rushmeier},
url = {http://doi.ieeecomputersociety.org/10.1109/VIS.2005.135},
address = IEEEAdr,
localfile = {papers/Bruckner.2005.VSI.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.1109/VIS.2005.135},
optcrossref = {},
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booktitle = {Proceedings of IEEE Visualization (VIS 2005, October 23--28,
2005, Minneapolis, MN, USA)},
optvolume = {},
optnumber = {},
abstract = {Illustrations play a major role in the education process. Whether
used to teach a surgical or radiologic procedure, to illustrate
normal or aberrant anatomy, or to explain the functioning of a
technical device, illustration significantly impacts learning.
Although many specimens are readily available as volumetric data
sets, particularly in medicine, illustrations are commonly
produced manually as static images in a time-consuming process.
Our goal is to create a fully dynamic three-dimensional
illustration environment which directly operates on volume data.
Single images have the aesthetic appeal of traditional
illustrations, but can be interactively altered and explored. In
this paper we present methods to realize such a system which
combines artistic visual styles and expressive visualization
techniques. We introduce a novel concept for direct multi-object
volume visualization which allows control of the appearance of
inter-penetrating objects via two-dimensional transfer functions.
Furthermore, a unifying approach to efficiently integrate many
non-photorealistic rendering models is presented. We discuss
several illustrative concepts which can be realized by combining
cutaways, ghosting, and selective deformation. Finally, we also
propose a simple interface to specify objects of interest through
three-dimensional volumetric painting. All presented methods are
integrated into VolumeShop, an interactive hardware-accelerated
application for direct volume illustration.},
title = {{V}olume{S}hop: {A}n {I}nteractive {S}ystem for {D}irect {V}olume
{I}llustration},
year = {2005},
pages = {671--678},
}
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