@article{Chen:2005:CAC,
optpostscript = {},
number = {8--10},
month = sep,
author = {Bing-Yu Chen and Yutaka Ono and Tomoyuki Nishita},
optkey = {},
optannote = {},
localfile = {papers/Chen.2005.CAC.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1007/s00371-005-0333-z},
optciteseer = {},
journal = j-TVC,
opturl = {},
volume = {21},
optwww = {},
title = {{C}haracter {A}nimation {C}reation using {H}and-{D}rawn {S}ketches},
abstract = {To create a character animation, a 3D character model is often
needed. However, since humanlike characters are not rigid bodies,
to deform the character model to fit each animation frame is
tedious work. Therefore, we propose an easy-to-use method for
creating a set of consistent 3D character models from some
hand-drawn sketches while keeping the projected silhouettes and
features of the created models consistent with the input sketches.
Since the character models possess vertexwise correspondences,
they can be used for frame-consistent texture mapping or for
making character animations. In our system, the user only needs to
annotate the correspondence of the features among the
input-vector-based sketches; the remaining processes are all
performed automatically.},
pages = {551--558},
year = {2005},
}
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