@article{Choi:2006:RSH,
optpostscript = {},
number = {911},
month = sep,
author = {JungJu Choi and HwanJik Lee},
optkey = {},
optannote = {},
localfile = {papers/Choi.2006.RSH.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1007/s003710060070y},
optciteseer = {},
journal = jTVC,
opturl = {},
volume = {22},
optwww = {},
title = {{R}endering {S}tylized {H}ighlights {U}sing {P}rojective {T}extures},
abstract = {We present a method to render and control stylized highlights
using projective textures for realtime applications. For each
vertex of a given 3D model, we compute principal directions and
their corresponding principal curvatures in the preprocessing
step. We find the maximum specular intensity point on the surface
of the model and compute the principal directions and curvatures
at the point by bilinear interpolation. The position, orientation,
and projection frustum of a texture projector are determined by
the principal directions and curvatures at the point. Using a
simple culling method, we reduce the number of triangles to
compute the principal directions and curvatures. We can control
the shape, size, position, and orientation of a stylized highlight
in an easy, fast, and intuitive manner. We discuss the limitations
of our method and also give approximate solutions for some
limitations.},
pages = {805813},
year = {2006},
}
