Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[CFV+01]  Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware

Claes:2001:FCR (In proceedings)
Author(s)Claes J., Fiore F.D., Vansichem G. and Reeth F.V.
Title« Fast 3D Cartoon Rendering with Improved Quality by Exploiting Graphics Hardware »
InProceedings of Image and Vision Computing New Zealand (IVCNZ)(nov 2001)
Page(s)13--18
Year2001

Abstract
Our work in the area of non-photo-realistic rendering (NPR) focuses on visualising 3D models in a cartoon rendering style: the geometrical objects are internally coloured using two or three colours, while simultaneously using an explicit outline. Many NPR techniques are timeconsuming processes, whereas we aim at real-time rendering performance on mainstream graphics PC hardware without losing a high image quality. Particular emphasis is also put on getting smooth transition borders between the bi-tonal cartoon-colours by applying an object precision triangle subdivision technique. Rapidly finding these transition borders as well as silhouette edges is a topic of a new algorithm. As silhouette lines and light effects are useful indicators for computer vision, this algorithm also looks interesting for applications in that field.

BibTeX code
@inproceedings{Claes:2001:FCR,
  opteditor = {},
  optnote = {},
  optaddress = {},
  optorganization = {},
  author = {Johan Claes and Fabian Di Fiore and Gert Vansichem and Frank Van
            Reeth},
  optkey = {},
  optannote = {},
  optseries = {},
  optpublisher = {},
  localfile = {papers/Claes.2001.FCR.pdf },
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/claes01fast.html},
  optdoi = {},
  optcrossref = {},
  booktitle = {Proceedings of Image and Vision Computing New Zealand (IVCNZ)(nov
               2001)},
  optstatus = {doi},
  optvolume = {},
  optnumber = {},
  title = {{F}ast 3{D} {C}artoon {R}endering with {I}mproved {Q}uality by
           {E}xploiting {G}raphics {H}ardware},
  abstract = {Our work in the area of non-photo-realistic rendering (NPR)
              focuses on visualising 3D models in a cartoon rendering style: the
              geometrical objects are internally coloured using two or three
              colours, while simultaneously using an explicit outline. Many NPR
              techniques are timeconsuming processes, whereas we aim at
              real-time rendering performance on mainstream graphics PC hardware
              without losing a high image quality. Particular emphasis is also
              put on getting smooth transition borders between the bi-tonal
              cartoon-colours by applying an object precision triangle
              subdivision technique. Rapidly finding these transition borders as
              well as silhouette edges is a topic of a new algorithm. As
              silhouette lines and light effects are useful indicators for
              computer vision, this algorithm also looks interesting for
              applications in that field.},
  year = {2001},
  pages = {13--18},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!