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[CPE+92]  Modelling the Texture of Paint

Cockshott:1992:MTP (Article)
Author(s)Cockshott T., Patterson J. and England D.
Title« Modelling the Texture of Paint »
JournalComputer Graphics Forum (Proceedings of Eurographics 1992, Cambridge, UK, sep 1992)
Volume11
Number3
Page(s)217--226
Year1992
AddressOxford
URLhttp://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp217-226_abstract.html
Editor(s)Alistair Kilgour and Lars Kjelldahl

Abstract
We present an extension to the WET & STICKY model. A method of modelling textured and shiny paint is described using bump mapping and standard illumination models . The qualities of the paint are used to supply input to the texture and lighting models. We demonstrate that a dynamic model of textured paint provides the user with valuable visual clues for the production of realistic painted images. We also propose further extensions which would allow the use of different lighting models for different paints, allowing for paint attributes which are unachievable either with traditional painting or with earlier forms of electronic painting.

BibTeX code
@article{Cockshott:1992:MTP,
  optcitations = {Cockshott:1991:WAS,Cockshott:1991:WSS,Strassmann:1986:HB},
  number = {3},
  month = sep,
  optnote = {},
  optorganization = {Eurographics},
  author = {Tunde Cockshott and John Patterson and David England},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Alistair Kilgour and Lars Kjelldahl},
  url = {http://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp217-226_abstract.html},
  address = {Oxford},
  localfile = {papers/Cockshott.1992.MTP.pdf},
  optkeywords = {simulation, electronic paint system, bump mapping, interaction,
                 parallelism},
  publisher = {NCC Blackwell Ltd},
  doi = {http://dx.doi.org/10.1111/1467-8659.1130217},
  journal = EUROGRAPHICS1992,
  volume = {11},
  optcrossref = {},
  booktitle = {Proceedings of EuroGraphics'92 (Cambridge, UK, sep 1992)},
  optstatus = {},
  title = {{M}odelling the {T}exture of {P}aint},
  abstract = {We present an extension to the WET \& STICKY model. A method of
              modelling textured and shiny paint is described using bump mapping
              and standard illumination models . The qualities of the paint are
              used to supply input to the texture and lighting models. We
              demonstrate that a dynamic model of textured paint provides the
              user with valuable visual clues for the production of realistic
              painted images. We also propose further extensions which would
              allow the use of different lighting models for different paints,
              allowing for paint attributes which are unachievable either with
              traditional painting or with earlier forms of electronic
              painting.},
  year = {1992},
  pages = {217--226},
}

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