@inproceedings{Cole:2006:DG3,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Forrester Cole and Doug DeCarlo and Adam Finkelstein and Kenrick Kin
and Keith Morley and Anthony Santella},
optkey = {},
optannote = {},
optseries = {},
url = {http://www.cs.princeton.edu/gfx/pubs/Cole_2006_DGI/},
address = EGAdr,
localfile = {papers/Cole.2006.DG3.pdf},
optisbn = {},
publisher = EGPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.2312/EGWR/EGSR06/377-387},
optcrossref = {},
optwww = {},
booktitle = {Rendering Techniques 2006, Proceedings of the
17\textsuperscript{th} Eurographics Symposium on Rendering (EGSR
2006, June 26--28, 2006, Nicosa, Cyprus)},
optvolume = {},
optnumber = {},
abstract = {We present an interactive system for placing emphasis in stylized
renderings of 3D models. The artist chooses a camera position, an
area of interest, and a rendering style for the scene. The system
then automatically renders the scene with emphasis in the area of
interest, an effect we call ``stylized focus.'' Stylized focus
draws the viewer’s gaze to the emphasized area, through local
variations in shading effects such as color saturation and
contrast as well as line qualities such as texture and density. We
introduce a novel algorithm for local control of line density that
exhibits a degree of temporal coherence suitable for animation.
Animating the area of emphasis produces an effect we call the
``stylized focus pull.'' Finally, an eye-tracking experiment
verifies that the emphasis does indeed draw the viewer’s gaze to
the area of interest.},
title = {{D}irecting {G}aze in {3D} {M}odels with {S}tylized {F}ocus},
year = {2006},
pages = {377--387},
}
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