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[CDF+06]  Directing Gaze in 3D Models with Stylized Focus

Cole:2006:DG3 (In proceedings)
Author(s)Cole F., DeCarlo D., Finkelstein A., Kin K., Morley K. and Santella A.
Title« Directing Gaze in 3D Models with Stylized Focus »
InRendering Techniques 2006, Proceedings of the 17[textsuperscript]th Eurographics Symposium on Rendering (EGSR 2006, June 26--28, 2006, Nicosa, Cyprus)
Page(s)377--387
Year2006
PublisherEUROGRAPHICS
AddressAire-la-Ville, Switzerland
URLhttp://www.cs.princeton.edu/gfx/pubs/Cole_2006_DGI/

Abstract
We present an interactive system for placing emphasis in stylized renderings of 3D models. The artist chooses a camera position, an area of interest, and a rendering style for the scene. The system then automatically renders the scene with emphasis in the area of interest, an effect we call ``stylized focus.'' Stylized focus draws the viewer’s gaze to the emphasized area, through local variations in shading effects such as color saturation and contrast as well as line qualities such as texture and density. We introduce a novel algorithm for local control of line density that exhibits a degree of temporal coherence suitable for animation. Animating the area of emphasis produces an effect we call the ``stylized focus pull.'' Finally, an eye-tracking experiment verifies that the emphasis does indeed draw the viewer’s gaze to the area of interest.

BibTeX code
@inproceedings{Cole:2006:DG3,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Forrester Cole and Doug DeCarlo and Adam Finkelstein and Kenrick Kin
            and Keith Morley and Anthony Santella},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://www.cs.princeton.edu/gfx/pubs/Cole_2006_DGI/},
  address = EGAdr,
  localfile = {papers/Cole.2006.DG3.pdf},
  optisbn = {},
  publisher = EGPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.2312/EGWR/EGSR06/377-387},
  optcrossref = {},
  optwww = {},
  booktitle = {Rendering Techniques 2006, Proceedings of the
               17\textsuperscript{th} Eurographics Symposium on Rendering (EGSR
               2006, June 26--28, 2006, Nicosa, Cyprus)},
  optvolume = {},
  optnumber = {},
  abstract = {We present an interactive system for placing emphasis in stylized
              renderings of 3D models. The artist chooses a camera position, an
              area of interest, and a rendering style for the scene. The system
              then automatically renders the scene with emphasis in the area of
              interest, an effect we call ``stylized focus.'' Stylized focus
              draws the viewer’s gaze to the emphasized area, through local
              variations in shading effects such as color saturation and
              contrast as well as line qualities such as texture and density. We
              introduce a novel algorithm for local control of line density that
              exhibits a degree of temporal coherence suitable for animation.
              Animating the area of emphasis produces an effect we call the
              ``stylized focus pull.'' Finally, an eye-tracking experiment
              verifies that the emphasis does indeed draw the viewer’s gaze to
              the area of interest.},
  title = {{D}irecting {G}aze in {3D} {M}odels with {S}tylized {F}ocus},
  year = {2006},
  pages = {377--387},
}

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