@phdthesis{DiBlasi:2006:FTN,
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author = {Gianpiero Di Blasi},
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title = {{F}ast {T}echniques for {N}on {P}hotorealistic {R}endering},
abstract = {This thesis investigates the problem of producing
non-photorealistic digital images especially for aesthetic
purposes; this research field has not an ``official'' name yet
within the larger realm of Computer Science, some people call it
Artistic Rendering (AR), [Col04], some others, Computational
Aesthetics (CA), [Com06], someone else Non-Photorealistic
Rendering (NPR). In this thesis I prefer the term ``Computational
Aesthetics'' because I think that this term better explains the
``essence'', the purpose and the aim of this field: to reproduce
the aesthetic essence of human arts by mean of computational
tools. Specifically, I address the problem of mosaics rendering,
proposing novel algorithms for fast mosaics creation starting from
real images. In this thesis I present several methods (together
with many improvements) to transform a raster input image into
good quality mosaics: artificial (or ancient) mosaics,
photomosaics and puzzle image mosaics. The main goal of all
methods is to produce good results in an acceptable time and
without (or with a minimal) user intervention. Examples reported
in this thesis show how the right mixture of mathematical and
computational tools may lead to impressive aesthetic results.},
school = {University of Catania},
localfile = {papers/DiBlasi.2006.FTN.pdf},
address = {Italy},
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year = {2006},
}
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