@inproceedings{DiFiore:2003:MEF,
opteditor = {},
www = {http://www.graphicon.ru/2003/Proceedings/Technical/paper468.pdf},
optaddress = {},
optorganization = {},
author = {Fabian {Di Fiore} and Frank Van Reeth},
optkey = {},
optseries = {},
url = {http://alpha.luc.ac.be/~lucp1112/research/GraphiCon2003/},
optpublisher = {},
localfile = {papers/DiFiore.2003.MEF.pdf},
optmonth = {},
optdoi = {},
optcrossref = {},
booktitle = {Proceedings of GraphiCon 2003, International Conference on
Computer Graphics \& Vision},
optstatus = {},
optvolume = {},
optnumber = {},
title = {{M}odelling in {2D} {E}nabling {F}luid {S}tylised {A}nimation},
abstract = {This paper introduces new techniques and tools to draw, manipulate
and animate stylised brush strokes in computer assisted animation
production. We focus on eliminating the time-consuming and tedious
process of drawing and managing the numerous brushes that are
painted on top of each other, and on avoiding temporal aliasing
artifacts such as brushes popping up in successive frames.
Moreover, we also aim at giving the animator the same freedom of
expressing the artistic style he is bearing in mind as if painting
in the traditional way. To establish these goals we first break
down the traditional drawing process into a modelling process and
an animation process. The first is used to create extreme poses of
the character (without the restrictive inconveniences of standard
`point-click-and-drag' metaphors), while the latter is employed to
provide for frame-to-frame coherent animation. Aside this, we
present some higher-level tools that enable the animator to
locally and globally control user selected parts of the drawings.
This simplifies the interaction drastically. The provided solution
is intuitive to use and empowers the production of painted
animation while not hampering the animation artists' creativity.},
year = {2003},
pages = {124--130},
}
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