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[FHR+03]  Rendering Artistic and Believable Trees for Cartoon Animation

DiFiore:2003:RAB (In proceedings)
Author(s)Fiore F.D., Haevre W.V. and Reeth F.V.
Title« Rendering Artistic and Believable Trees for Cartoon Animation »
InProceedings of Computer Graphics International 2003 (CGI 2003, July 09--11, 2003, Tokyo, Japan)
Page(s)144--151
Year2003
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://alpha.luc.ac.be/~lucp1112/research/CGI2003/

Abstract
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience. While computer assisted traditional animation is able to generate the desired effects, this approach still depends too much on the creation of many hand drawn images. Existing approaches fully depending on 3D geometries, on the other hand, give little artistic freedom and have difficulties to avoid artifacts popping up in successive frames. In order to provide good solutions to these difficulties, we present a hybrid (2.5D) framework, combining the advantages of both 2D and 3D approaches. From an underlying 3D geometry we get the necessary information to obtain an acceptable level of 3D behavior and a good frame-to-frame coherence. In the same framework, 2D artistic input is employed to obtain any desired 'look’, both of the rendering and of the animation.

BibTeX code
@inproceedings{DiFiore:2003:RAB,
  opteditor = {},
  optorganization = {},
  author = {Fabian {Di Fiore} and William {Van Haevre} and Frank {Van Reeth}},
  optkey = {},
  optseries = {},
  url = {http://alpha.luc.ac.be/~lucp1112/research/CGI2003/},
  localfile = {papers/DiFiore.2003.RAB.pdf},
  address = IEEEAdr,
  publisher = IEEEPub,
  doi = {http://dx.doi.org/10.1109/CGI.2003.1214459},
  optmonth = {},
  opturl = {},
  optcrossref = {},
  booktitle = {Proceedings of Computer Graphics International 2003 (CGI 2003,
               July 09--11, 2003, Tokyo, Japan)},
  optstatus = {},
  optvolume = {},
  optnumber = {},
  title = {{R}endering {A}rtistic and {B}elievable {T}rees for {C}artoon
           {A}nimation},
  abstract = {We present a novel approach to design artistic and believable
              trees in a cartoon-like style, which can be rendered by an
              animated camera to produce a convincing 3D-like experience. While
              computer assisted traditional animation is able to generate the
              desired effects, this approach still depends too much on the
              creation of many hand drawn images. Existing approaches fully
              depending on 3D geometries, on the other hand, give little
              artistic freedom and have difficulties to avoid artifacts popping
              up in successive frames. In order to provide good solutions to
              these difficulties, we present a hybrid (2.5D) framework,
              combining the advantages of both 2D and 3D approaches. From an
              underlying 3D geometry we get the necessary information to obtain
              an acceptable level of 3D behavior and a good frame-to-frame
              coherence. In the same framework, 2D artistic input is employed to
              obtain any desired 'look’, both of the rendering and of the
              animation.},
  year = {2003},
  pages = {144--151},
}

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