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[FBS+05]  Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality

Fischer:2005:ARF (In proceedings)
Author(s)Fischer J., Bartz D. and Straßer W.
Title« Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality »
InProceedings of ACM Symposium on Virtual Reality Software and Technology (VRST 2005, Monterey, November 2005))
Page(s)155--158
Year2005
PublisherACM Press
AddressNew York
URLhttp://www.janfischer.com/pub_pages/pub-fischer05-vrst.html

Abstract
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for displaying graphical objects. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. Therefore, virtual models can easily be distinguished from the real environment. We have recently proposed a novel approach for generating augmented reality images. Our method is based on the idea of applying stylization techniques for adapting the visual realism of both the camera image and the virtual graphical objects. Since both the camera image and the virtual objects are stylized in a corresponding way, they appear very similar. Here, we present a new method for the stylization of augmented reality images. This approach generates a painterly brush stroke rendering. The resulting stylized augmented reality video frames look similar to paintings created in the pointillism style. We describe the implementation of the camera image filter and the non-photorealistic renderer for virtual objects. These components have been newly designed or adapted for this purpose. They are fast enough for generating augmented reality images in near real-time (more than 14 frames per second).

BibTeX code
@inproceedings{Fischer:2005:ARF,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Jan Fischer and Dirk Bartz and Wolfgang Stra{\ss}er},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://www.janfischer.com/pub_pages/pub-fischer05-vrst.html},
  address = {New York},
  localfile = {papers/Fischer.2005.ARF.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://doi.acm.org/10.1145/1101616.1101649},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of ACM Symposium on Virtual Reality Software and
               Technology (VRST 2005, Monterey, November 2005))},
  optvolume = {},
  optnumber = {},
  abstract = {The goal of augmented reality is to provide the user with a view
              of the surroundings enriched by virtual objects. Practically all
              augmented reality systems rely on standard real-time rendering
              methods for displaying graphical objects. Although such
              conventional computer graphics algorithms are fast, they often
              fail to produce sufficiently realistic renderings. Therefore,
              virtual models can easily be distinguished from the real
              environment. We have recently proposed a novel approach for
              generating augmented reality images. Our method is based on the
              idea of applying stylization techniques for adapting the visual
              realism of both the camera image and the virtual graphical
              objects. Since both the camera image and the virtual objects are
              stylized in a corresponding way, they appear very similar. Here,
              we present a new method for the stylization of augmented reality
              images. This approach generates a painterly brush stroke
              rendering. The resulting stylized augmented reality video frames
              look similar to paintings created in the pointillism style. We
              describe the implementation of the camera image filter and the
              non-photorealistic renderer for virtual objects. These components
              have been newly designed or adapted for this purpose. They are
              fast enough for generating augmented reality images in near
              real-time (more than 14 frames per second).},
  title = {{A}rtistic {R}eality: {F}ast {B}rush {S}troke {S}tylization for
           {A}ugmented {R}eality},
  year = {2005},
  pages = {155--158},
}

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