@inproceedings{Fischer:2005:SAR,
opteditor = {},
optpostscript = {},
optnote = {},
optorganization = {},
author = {Jan Fischer and Dirk Bartz and Wolfgang Stra{\ss}er},
optkey = {},
optannote = {},
optseries = {},
url = {http://dx.doi.org/10.1109/VR.2005.71},
address = IEEEAdr,
localfile = {papers/Fischer.2005.SAR.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://doi.ieeecomputersociety.org/10.1109/VR.2005.71},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of IEEE Virtual Reality 2005 (VR'05, March 12--16,
2005, Bonn, Germany)},
optvolume = {},
optnumber = {},
abstract = {The ultimate goal of augmented reality is to provide the user with
a view of the surroundings enriched by virtual objects.
Practically all augmented reality systems rely on standard
real-time rendering methods for generating the images of virtual
scene elements. Although such conventional computer graphics
algorithms are fast, they often fail to produce sufficiently
realistic renderings. The use of simple lighting and shading
methods, as well as the lack of knowledge about actual lighting
conditions in the real surroundings, cause virtual objects to
appear artificial. In this paper, we propose an entirely novel
approach for generating augmented reality images in video
see-through systems. Our method is based on the idea of applying
stylization techniques for reducing the visual realism of both the
camera image and the virtual graphical objects. A special
painterly image filter is applied to the camera video stream. The
virtual scene elements are generated using a non-photorealistic
rendering method. Since both the camera image and the virtual
objects are stylized in a corresponding ``cartoon-like'' or
``sketch-like'' way, they appear very similar. As a result, the
graphical objects seem to be an actual part of the real
surroundings. We describe both the new painterly filter for the
camera image and the non-photorealistic rendering method for
virtual scene elements, which has been adapted for this purpose.
Both are fast enough for generating augmented reality images in
real-time and are highly customizable. The results obtained using
our method are very promising and show that it improves immersion
in augmented reality.},
title = {{S}tylized {A}ugmented {R}eality for {I}mproved {I}mmersion},
year = {2005},
pages = {195--202},
}
|