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[FBS+05d]  Stylized Augmented Reality for Improved Immersion

Fischer:2005:SAR (In proceedings)
Author(s)Fischer J., Bartz D. and Straßer W.
Title« Stylized Augmented Reality for Improved Immersion »
InProceedings of IEEE Virtual Reality 2005 (VR'05, March 12--16, 2005, Bonn, Germany)
Page(s)195--202
Year2005
PublisherIEEE Computer Society
AddressLos Alamitos, CA
URLhttp://dx.doi.org/10.1109/VR.2005.71

Abstract
The ultimate goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard real-time rendering methods for generating the images of virtual scene elements. Although such conventional computer graphics algorithms are fast, they often fail to produce sufficiently realistic renderings. The use of simple lighting and shading methods, as well as the lack of knowledge about actual lighting conditions in the real surroundings, cause virtual objects to appear artificial. In this paper, we propose an entirely novel approach for generating augmented reality images in video see-through systems. Our method is based on the idea of applying stylization techniques for reducing the visual realism of both the camera image and the virtual graphical objects. A special painterly image filter is applied to the camera video stream. The virtual scene elements are generated using a non-photorealistic rendering method. Since both the camera image and the virtual objects are stylized in a corresponding ``cartoon-like'' or ``sketch-like'' way, they appear very similar. As a result, the graphical objects seem to be an actual part of the real surroundings. We describe both the new painterly filter for the camera image and the non-photorealistic rendering method for virtual scene elements, which has been adapted for this purpose. Both are fast enough for generating augmented reality images in real-time and are highly customizable. The results obtained using our method are very promising and show that it improves immersion in augmented reality.

BibTeX code
@inproceedings{Fischer:2005:SAR,
  opteditor = {},
  optpostscript = {},
  optnote = {},
  optorganization = {},
  author = {Jan Fischer and Dirk Bartz and Wolfgang Stra{\ss}er},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://dx.doi.org/10.1109/VR.2005.71},
  address = IEEEAdr,
  localfile = {papers/Fischer.2005.SAR.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://doi.ieeecomputersociety.org/10.1109/VR.2005.71},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of IEEE Virtual Reality 2005 (VR'05, March 12--16,
               2005, Bonn, Germany)},
  optvolume = {},
  optnumber = {},
  abstract = {The ultimate goal of augmented reality is to provide the user with
              a view of the surroundings enriched by virtual objects.
              Practically all augmented reality systems rely on standard
              real-time rendering methods for generating the images of virtual
              scene elements. Although such conventional computer graphics
              algorithms are fast, they often fail to produce sufficiently
              realistic renderings. The use of simple lighting and shading
              methods, as well as the lack of knowledge about actual lighting
              conditions in the real surroundings, cause virtual objects to
              appear artificial. In this paper, we propose an entirely novel
              approach for generating augmented reality images in video
              see-through systems. Our method is based on the idea of applying
              stylization techniques for reducing the visual realism of both the
              camera image and the virtual graphical objects. A special
              painterly image filter is applied to the camera video stream. The
              virtual scene elements are generated using a non-photorealistic
              rendering method. Since both the camera image and the virtual
              objects are stylized in a corresponding ``cartoon-like'' or
              ``sketch-like'' way, they appear very similar. As a result, the
              graphical objects seem to be an actual part of the real
              surroundings. We describe both the new painterly filter for the
              camera image and the non-photorealistic rendering method for
              virtual scene elements, which has been adapted for this purpose.
              Both are fast enough for generating augmented reality images in
              real-time and are highly customizable. The results obtained using
              our method are very promising and show that it improves immersion
              in augmented reality.},
  title = {{S}tylized {A}ugmented {R}eality for {I}mproved {I}mmersion},
  year = {2005},
  pages = {195--202},
}

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