@article{Fishkin:1985:ABM,
optcitations =
{Appel:1967:TNQ,Appel:1979:HLE,Dooley:1990:AIL,Dooley:1990:AIS,Elber:1990:HCR,Saito:1990:CRD},
number = {4},
month = dec,
optnote = {},
author = {Kenneth P. Fishkin and Brian A. Barsky},
optkey = {},
optannote = {},
localfile = {papers/Fishkin.1985.ABM.pdf},
journal = j-TVC,
doi = {http://dx.doi.org/10.1007/BF02021811},
optciteseer = {},
opturl = {},
volume = {1},
optabstract = {},
optstatus = {abstract pdf},
abstract = {Animators frequently use paint systems to create and refine their
images. In such a program, an artist creates a brush that is moved
across a frame buffer, providing a simplified simulation of a
physical brush moving across an actual canvas. Movement of the
brush often requires modification of a large number of pixels in a
small amount of time. Existing algorithms for brush movement are
discussed, and two new algorithms are presented that reduce the
amount of i/o needed to move a brush, but at the expense of
increased computational complexity.},
title = {{A}lgorithms for {B}rush {M}ovement},
pages = {221--230},
year = 1985,
}
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