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[Fre01b]  Subdivision for Line Drawings

Freudenberg:2001:SFL (In proceedings)
Author(s)Freudenberg B.
Title« Subdivision for Line Drawings »
InSimulation und Visualisierung 2001 (Magdeburg, Germany, March 22--23, 2001)
Editor(s)Thomas Schulze and Stefan Schlechtweg and Volkmar Hinz
Page(s)215--222
Year2001
OrganizationSCS--Society for Computer Simulation Int.
PublisherSCS Europe
AddressDelft, Belgium
Editor(s)Thomas Schulze and Stefan Schlechtweg and Volkmar Hinz

Abstract
This paper presents approaches of incorporating subdivision techniques in the rendering process for computer-generated line drawings. A new method for accelerating silhou-ette detection is introduced. This silhouette propagation method gains its strength from being intertwined with the 3D subdivision process. Another technique reduces the number of 3D subdivision steps necessary for high-quality renditions of line draw-ings. It is shown how, by using 2D subdivision on curves, the same line quality can be achieved that the computationally much more expensive 3D subdivision yields.

BibTeX code
@inproceedings{Freudenberg:2001:SFL,
  optnote = {},
  author = {Bert Freudenberg},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Thomas Schulze and Stefan Schlechtweg and Volkmar Hinz},
  localfile = {papers/Freudenberg.2001.SFL.pdf},
  address = {Delft, Belgium},
  publisher = SCSEur,
  organization = SCS,
  optmonth = mar,
  optcrossref = {},
  booktitle = SimVis01,
  optvolume = {},
  title = {{S}ubdivision for {L}ine {D}rawings},
  optnumber = {},
  abstract = {This paper presents approaches of incorporating subdivision
              techniques in the rendering process for computer-generated line
              drawings. A new method for accelerating silhou-ette detection is
              introduced. This silhouette propagation method gains its strength
              from being intertwined with the 3D subdivision process. Another
              technique reduces the number of 3D subdivision steps necessary for
              high-quality renditions of line draw-ings. It is shown how, by
              using 2D subdivision on curves, the same line quality can be
              achieved that the computationally much more expensive 3D
              subdivision yields.},
  year = {2001},
  pages = {215--222},
}

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