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[GV+95]  Abstraction Paradigms for Computer Graphics

Gomes:1995:APC (Article)
Author(s)Gomes J. and Velho L.
Title« Abstraction Paradigms for Computer Graphics »
JournalThe Visual Computer
Volume11
Number5
Page(s)227--239
Year1995
ISSN number0178-2789

Abstract
In Computer Graphics we use techniques from different areas of Mathematics. Mathematical models are used to simulate real world objects, as well as natural phenomena. In order to understand these models and pose relevant problems in each particular field of this area, it is important to create levels of abstraction. These levels encapsulate common properties of the different models and allow us to have a global, conceptual view of the methods and techniques in each field. In this paper we study a paradigm for creating abstraction levels that can be used also to characterize more general problems in Computational Applied Mathematics. We apply this paradigm to different areas of computer graphics: modeling, animation, illumination, color theory, image processing and human-computer interface.

BibTeX code
@article{Gomes:1995:APC,
  number = {5},
  month = mar,
  optnote = {},
  issn = {0178-2789},
  author = {Jonas Gomes and Luiz Velho},
  optkey = {},
  optannote = {},
  localfile = {papers/Gomes.1995.APC.pdf},
  journal = j-TVC,
  doi = {http://dx.doi.org/10.1007/s003710050017},
  citeseer = {http://citeseer.nj.nec.com/fekete95tictactoon.html},
  opturl = {ACM},
  volume = {11},
  optstatus = {OK},
  title = {{A}bstraction {P}aradigms for {C}omputer {G}raphics},
  abstract = {In Computer Graphics we use techniques from different areas of
              Mathematics. Mathematical models are used to simulate real world
              objects, as well as natural phenomena. In order to understand
              these models and pose relevant problems in each particular field
              of this area, it is important to create levels of abstraction.
              These levels encapsulate common properties of the different models
              and allow us to have a global, conceptual view of the methods and
              techniques in each field. In this paper we study a paradigm for
              creating abstraction levels that can be used also to characterize
              more general problems in Computational Applied Mathematics. We
              apply this paradigm to different areas of computer graphics:
              modeling, animation, illumination, color theory, image processing
              and human-computer interface.},
  pages = {227--239},
  year = 1995,
}

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