@article{Gomes:1995:APC,
number = {5},
month = mar,
optnote = {},
issn = {0178-2789},
author = {Jonas Gomes and Luiz Velho},
optkey = {},
optannote = {},
localfile = {papers/Gomes.1995.APC.pdf},
journal = j-TVC,
doi = {http://dx.doi.org/10.1007/s003710050017},
citeseer = {http://citeseer.nj.nec.com/fekete95tictactoon.html},
opturl = {ACM},
volume = {11},
optstatus = {OK},
title = {{A}bstraction {P}aradigms for {C}omputer {G}raphics},
abstract = {In Computer Graphics we use techniques from different areas of
Mathematics. Mathematical models are used to simulate real world
objects, as well as natural phenomena. In order to understand
these models and pose relevant problems in each particular field
of this area, it is important to create levels of abstraction.
These levels encapsulate common properties of the different models
and allow us to have a global, conceptual view of the methods and
techniques in each field. In this paper we study a paradigm for
creating abstraction levels that can be used also to characterize
more general problems in Computational Applied Mathematics. We
apply this paradigm to different areas of computer graphics:
modeling, animation, illumination, color theory, image processing
and human-computer interface.},
pages = {227--239},
year = 1995,
}
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