@techreport{Hall:1995:CSR,
optcitations = {Saito:1990:CRD,Haeberli:1990:PBN,Hanrahan:1990:WPT},
number = {CS-TR-95/2},
month = jan,
optnote = {},
optaddress = {},
author = {Peter M. Hall},
optkey = {},
optannote = {},
opttype = {},
localfile = {papers/Hall.1995.CSR.pdf},
citeseer = {http://citeseer.nj.nec.com/hall95comicstrip.html},
optstatus = {OK},
title = {{C}omic-strip {R}endering},
abstract = {Photorealistic rendering methods have been at the centre of much
computer graphic research and remain in that position to date. The
aim of photorealism is to produce computer graphic images that
cannot be distinguished from photographs. Such methods have
produced impressive results, and in some cases the aim has been
met. However, photorealism is not always a desirable goal,
sometimes a hand-drawn quality to the image is wanted and this
requires a non photorealistic renderer. Non photorealistic
rendering methods have received very little attention, our work
addresses this gap. We have developed a method of rendering images
in a style often used in popular comic strips. Our renderer
accepts three dimensional models and lighting information as
input. Initially, the scene is lit using standard techniques. Next
shadow effects are drawn directly on to the models and these are
rendered without a lighting model. The contribution our work makes
is to introduce a general mechanism by which a new,
non-photorealistic, style of rendering can be achieved. We
demonstrate this with a particular mechanism that produces images
which resemble the drawings that appear in many popular
comic-strips. This paper describes our method.},
year = {1995},
institution = {Department of Computer Science, Victoria University of
Wellington, New Zealand},
}
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