@inproceedings{Haller:2004:PNA,
opteditor = {},
optpostscript = {},
optnote = {},
optorganization = {},
author = {Michael Haller},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Haller.2004.PNA.pdf},
optisbn = {},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/1044588.1044627},
optmonth = {},
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opturl = {},
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booktitle = {Proceedings of ACM SIGGRAPH International Conference on Virtual
Reality Continuum and its Applications in Industry (VRCAI 2004,
June 16--18, 2004, Singapore)},
optvolume = {},
optnumber = {},
abstract = {Actual graphic hardware becomes more and more powerful.
Consequently, virtual scenes can be rendered in a very good
quality integrating dynamic behavior, real-time shadows, bump
mapped surfaces and other photorealistic rendering techniques. On
the other hand, non-photorealistic rendering became popular as
well, because of its artistic merits. An integration in an AR
environment is the logical consequence. In this paper we present
an AR framework that uses photorealistic rendering as well as
non-photorealistic rendering techniques. The prototypes based on
these techniques show the advantages and disadvantages of both
technologies in combination with Augmented Reality.},
title = {{P}hotorealism or/and {N}on-{P}hotorealism in {A}ugmented {R}eality},
year = {2004},
pages = {189--196},
}
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