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[Hal04]  Photorealism or/and Non-Photorealism in Augmented Reality

Haller:2004:PNA (In proceedings)
Author(s)Haller M.
Title« Photorealism or/and Non-Photorealism in Augmented Reality »
InProceedings of ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2004, June 16--18, 2004, Singapore)
Page(s)189--196
Year2004
PublisherACM Press
AddressNew York

Abstract
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump mapped surfaces and other photorealistic rendering techniques. On the other hand, non-photorealistic rendering became popular as well, because of its artistic merits. An integration in an AR environment is the logical consequence. In this paper we present an AR framework that uses photorealistic rendering as well as non-photorealistic rendering techniques. The prototypes based on these techniques show the advantages and disadvantages of both technologies in combination with Augmented Reality.

BibTeX code
@inproceedings{Haller:2004:PNA,
  opteditor = {},
  optpostscript = {},
  optnote = {},
  optorganization = {},
  author = {Michael Haller},
  optkey = {},
  optannote = {},
  optseries = {},
  address = {New York},
  localfile = {papers/Haller.2004.PNA.pdf},
  optisbn = {},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/1044588.1044627},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of ACM SIGGRAPH International Conference on Virtual
               Reality Continuum and its Applications in Industry (VRCAI 2004,
               June 16--18, 2004, Singapore)},
  optvolume = {},
  optnumber = {},
  abstract = {Actual graphic hardware becomes more and more powerful.
              Consequently, virtual scenes can be rendered in a very good
              quality integrating dynamic behavior, real-time shadows, bump
              mapped surfaces and other photorealistic rendering techniques. On
              the other hand, non-photorealistic rendering became popular as
              well, because of its artistic merits. An integration in an AR
              environment is the logical consequence. In this paper we present
              an AR framework that uses photorealistic rendering as well as
              non-photorealistic rendering techniques. The prototypes based on
              these techniques show the advantages and disadvantages of both
              technologies in combination with Augmented Reality.},
  title = {{P}hotorealism or/and {N}on-{P}hotorealism in {A}ugmented {R}eality},
  year = {2004},
  pages = {189--196},
}

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