@inproceedings{Haller:2005:MRE,
opteditor = {},
optpostscript = {},
optorganization = {},
author = {Michael Haller and Florian Landerl},
optkey = {},
optannote = {},
optseries = {},
address = IEEEAdr,
localfile = {papers/Haller.2005.MRE.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
doi = {http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.4},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the 4\textsuperscript{th} IEEE and ACM
International Symposium on Mixed and Augmented Reality (ISMAR'05,
Vienna, Austria)},
optvolume = {},
optnumber = {},
abstract = {In this poster, we present sketchy-ar-us, a modified, realtime
version of the Loose and Sketchy algorithm used to render graphics
in an AR environment. The primary challenge was to modify the
original algorithm to produce a NPR effect at interactive frame
rate. Our algorithm renders moderately complex scenes at multiple
frames per second. Equipped with a handheld visor, visitors can
see the real environment overlaid with virtual objects with both
the real and virtual content rendered in a non-photorealistic
style.},
title = {{A} {M}ediated {R}eality {E}nvironment using a {L}oose and {S}ketchy
{R}endering {T}echnique},
year = {2005},
pages = {184--185},
}
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