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[HL+05]  A Mediated Reality Environment using a Loose and Sketchy Rendering Technique

Haller:2005:MRE (In proceedings)
Author(s)Haller M. and Landerl F.
Title« A Mediated Reality Environment using a Loose and Sketchy Rendering Technique »
InProceedings of the 4[textsuperscript]th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05, Vienna, Austria)
Page(s)184--185
Year2005
PublisherIEEE Computer Society
AddressLos Alamitos, CA

Abstract
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.

BibTeX code
@inproceedings{Haller:2005:MRE,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Michael Haller and Florian Landerl},
  optkey = {},
  optannote = {},
  optseries = {},
  address = IEEEAdr,
  localfile = {papers/Haller.2005.MRE.pdf},
  optisbn = {},
  publisher = IEEEPub,
  optkeywords = {},
  doi = {http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.4},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the 4\textsuperscript{th} IEEE and ACM
               International Symposium on Mixed and Augmented Reality (ISMAR'05,
               Vienna, Austria)},
  optvolume = {},
  optnumber = {},
  abstract = {In this poster, we present sketchy-ar-us, a modified, realtime
              version of the Loose and Sketchy algorithm used to render graphics
              in an AR environment. The primary challenge was to modify the
              original algorithm to produce a NPR effect at interactive frame
              rate. Our algorithm renders moderately complex scenes at multiple
              frames per second. Equipped with a handheld visor, visitors can
              see the real environment overlaid with virtual objects with both
              the real and virtual content rendered in a non-photorealistic
              style.},
  title = {{A} {M}ediated {R}eality {E}nvironment using a {L}oose and {S}ketchy
           {R}endering {T}echnique},
  year = {2005},
  pages = {184--185},
}

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