Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[HAF+05]  Sketching with a Low-latency Electronic Ink Drawing Tablet

Henzen:2005:SLE (In proceedings)
Author(s)Henzen A., Ailenei N., Fiore F.D., Reeth F.V. and Patterson J.
Title« Sketching with a Low-latency Electronic Ink Drawing Tablet »
InProceedings of the 3[textsuperscript]rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05, Dunedin, New Zealand)
Page(s)51--60
Year2005
PublisherACM Press
AddressNew York

Abstract
Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This paper describes a paper-like drawing tablet which uses electronic ink as its output medium with stylus-based touchpanel input. The device mimics the experience of drawing in a manner which can be adjusted to approach the feel of different kinds of paper. We discuss further some basic issues which need to be addressed in managing interfacing to such a device, specifically the avoidance of the legacy of mouse-oriented point-and-click interfaces which have influenced GUI design for so long. We see a sketch-based model for interaction, based on free-form curve drawing, as being the way forward but new interaction models are required. The tablet is initially intended to serve as an input-device for cartoon drawing and editing, so the product of any sketching process has to be presented to the rest of the animation data-path in terms of a conventional curve model, here Bézier chains. We discuss models for achieving this without having to resort to legacy curve-editing techniques which have no counterpart in drawing on paper or in the repertoire of the traditional animator. Potential uses of these interaction techniques go well beyond supporting the cartoon drawing application.

BibTeX code
@inproceedings{Henzen:2005:SLE,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Alex Henzen and Neculai Ailenei and Fabian Di Fiore and Frank Van
            Reeth and John Patterson},
  optkey = {},
  optannote = {},
  optseries = {},
  address = {New York},
  localfile = {papers/Henzen.2005.SLE.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  doi = {http://doi.acm.org/10.1145/1101389.1101399},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the 3\textsuperscript{rd} International Conference
               on Computer Graphics and Interactive Techniques in Australasia
               and South East Asia (GRAPHITE'05, Dunedin, New Zealand)},
  optvolume = {},
  optnumber = {},
  abstract = {Drawing on paper is an experience which is still unmatched by any
              input device for drawing into a computer in terms of accuracy,
              dexterity and general pleasantness of use. This paper describes a
              paper-like drawing tablet which uses electronic ink as its output
              medium with stylus-based touchpanel input. The device mimics the
              experience of drawing in a manner which can be adjusted to
              approach the feel of different kinds of paper. We discuss further
              some basic issues which need to be addressed in managing
              interfacing to such a device, specifically the avoidance of the
              legacy of mouse-oriented point-and-click interfaces which have
              influenced GUI design for so long. We see a sketch-based model for
              interaction, based on free-form curve drawing, as being the way
              forward but new interaction models are required. The tablet is
              initially intended to serve as an input-device for cartoon drawing
              and editing, so the product of any sketching process has to be
              presented to the rest of the animation data-path in terms of a
              conventional curve model, here B{\'e}zier chains. We discuss
              models for achieving this without having to resort to legacy
              curve-editing techniques which have no counterpart in drawing on
              paper or in the repertoire of the traditional animator. Potential
              uses of these interaction techniques go well beyond supporting the
              cartoon drawing application.},
  title = {{S}ketching with a {L}ow-latency {E}lectronic {I}nk {D}rawing
           {T}ablet},
  year = {2005},
  pages = {51--60},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!