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[ICS+05]  Breaking the Pixel Barrier

Isenberg:2005:BPB (In proceedings)
Author(s)Isenberg T., Carpendale and Sousa M.C.
Title« Breaking the Pixel Barrier »
InProceedings of the First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005 (May 18--20, 2005, Girona, Spain)
Editor(s)László Neumann and Mateu Sbert Casasayas and Bruce Gooch and Werner Purgathofer
Page(s)41--48
Year2005
PublisherEurographics Association
AddressAire-la-Ville, Switzerland
Editor(s)László Neumann and Mateu Sbert Casasayas and Bruce Gooch and Werner Purgathofer

Abstract
The majority of the current advances in computer graphic rendering strive for fast and realistic creation of pixel images, e. g., for the film and gaming industry. This development, unfortunately, leads to various problems due to limitations of pixel images, in particular, when they are not used for screen viewing. Thus, in this paper we argue for the placement of greater emphasis on the generation of vector graphics. Vector graphics offer the best approach for achieving effectiveness for both media simulation and illustration techniques. We discuss advantages of using vector graphics, pose a number of questions in this context, and evaluate directions of further research.

BibTeX code
@inproceedings{Isenberg:2005:BPB,
  optorganization = {Eurographics},
  author = {Tobias Isenberg and M.\ Sheelagh T.\ Carpendale and Mario Costa
            Sousa},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {L{\'a}szl{\'o} Neumann and Mateu Sbert Casasayas and Bruce Gooch and
            Werner Purgathofer},
  localfile = {papers/Isenberg.2005.BPB.pdf},
  address = {Aire-la-Ville, Switzerland},
  publisher = {Eurographics Association},
  doi = {http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/041-048},
  optmonth = {},
  optciteseer = {},
  opturl =
            {http://www.eg.org/EG/DL/WS/COMPAESTH/COMPAESTH05/041-048.pdf.abstract.pdf;internal&action=paperabstract.action},
  optwww = {},
  optcrossref = {},
  booktitle = {Proceedings of the First Eurographics Workshop on Computational
               Aesthetics in Graphics, Visualization and Imaging 2005 (May
               18--20, 2005, Girona, Spain)},
  optvolume = {},
  optnumber = {},
  abstract = {The majority of the current advances in computer graphic rendering
              strive for fast and realistic creation of pixel images, e.\,g.,
              for the film and gaming industry. This development, unfortunately,
              leads to various problems due to limitations of pixel images, in
              particular, when they are not used for screen viewing. Thus, in
              this paper we argue for the placement of greater emphasis on the
              generation of vector graphics. Vector graphics offer the best
              approach for achieving effectiveness for both media simulation and
              illustration techniques. We discuss advantages of using vector
              graphics, pose a number of questions in this context, and evaluate
              directions of further research.},
  title = {{B}reaking the {P}ixel {B}arrier},
  year = {2005},
  pages = {41--48},
}

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