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[KDM+03]  Coherent Stylized Silhouettes

Kalnins:2003:CSS (Article)
Author(s)Kalnins R., Davidson P., Markosian L. and Finkelstein A.
Title« Coherent Stylized Silhouettes »
JournalACM Transactions on Graphics, Proceedings of ACM SIGGRAPH 2003 (San Diego, CA, July 27--31, 2003)
Volume22
Number3
Page(s)856--861
Year2003
AddressNew York
URLhttp://www.cs.princeton.edu/gfx/proj/css/

Abstract
We describe a way to render stylized silhouettes of animated 3D models with temporal coherence. Coherence is one of the central challenges for non-photorealistic rendering. It is especially difficult for silhouettes, because they may not have obvious correspondences between frames. We demonstrate various coherence effects for stylized silhouettes with a robust working system. Our method runs in real-time for models of moderate complexity, making it suitable for both interactive applications and offline animation.

BibTeX code
@article{Kalnins:2003:CSS,
  opteditor = {},
  number = {3},
  month = jul,
  author = {Robert D. Kalnins and Philip L. Davidson and Lee Markosian and Adam
            Finkelstein},
  optkey = {},
  optseries = {},
  url = {http://www.cs.princeton.edu/gfx/proj/css/},
  address = {New York},
  localfile = {papers/Kalnins.2003.CSS.pdf},
  publisher = {ACM Press},
  organization = {ACM SIGGRAPH},
  doi = {http://doi.acm.org/10.1145/882262.882355},
  journal = SIGGRAPH2003,
  volume = {22},
  optcrossref = {},
  booktitle = {Proceedings of ACM SIGGRAPH 2003 (San Diego, jul 2003)},
  optstatus = {},
  title = {{C}oherent {S}tylized {S}ilhouettes},
  abstract = {We describe a way to render stylized silhouettes of animated 3D
              models with temporal coherence. Coherence is one of the central
              challenges for non-photorealistic rendering. It is especially
              difficult for silhouettes, because they may not have obvious
              correspondences between frames. We demonstrate various coherence
              effects for stylized silhouettes with a robust working system. Our
              method runs in real-time for models of moderate complexity, making
              it suitable for both interactive applications and offline
              animation.},
  year = {2003},
  pages = {856--861},
}

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