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[KC+05]  A Generative Model For Dynamic Canvas Motion

Kaplan:2005:GMD (In proceedings)
Author(s)Kaplan M. and Cohen E.
Title« A Generative Model For Dynamic Canvas Motion »
InProceedings of the First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005 (May 18--20, 2005, Girona, Spain)
Editor(s)László Neumann and Mateu Sbert Casasayas and Bruce Gooch and Werner Purgathofer
Page(s)49--56
Year2005
PublisherEurographics Association
AddressAire-la-Ville, Switzerland
Editor(s)László Neumann and Mateu Sbert Casasayas and Bruce Gooch and Werner Purgathofer

Abstract
We present techniques for constructing realistic canvas and paper models and for enabling interactive dynamic canvas motion. Dynamic canvas motion means that there is a correspondence between the motion of canvas features and the motion of the models in the scene. Our artificial paper is created by simulating the physical process of creating paper with many individual fibers. To enable canvas motion, fibers are associated with each of the models in the scene. At runtime, the fibers associated with visible portions of the models and background fibers are used to construct a 2D canvas. Because fibers are ``tied'' to the models, the motion of canvas features corresponds to the motion of each model. This allows us to match the motion field of our dynamic 2D canvas to that of the the 3D scene exactly.

BibTeX code
@inproceedings{Kaplan:2005:GMD,
  optpostscript = {},
  optorganization = {Eurographics},
  author = {Matthew Kaplan and Elaine Cohen},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {L{\'a}szl{\'o} Neumann and Mateu Sbert Casasayas and Bruce Gooch and
            Werner Purgathofer},
  address = {Aire-la-Ville, Switzerland},
  localfile = {papers/Kaplan.2005.GMD.pdf},
  optisbn = {},
  publisher = {Eurographics Association},
  optkeywords = {},
  doi = {http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/049-056},
  optmonth = {},
  optciteseer = {},
  opturl =
            {http://www.eg.org/EG/DL/WS/COMPAESTH/COMPAESTH05/049-056.pdf.abstract.pdf;internal&action=paperabstract.action},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceedings of the First Eurographics Workshop on Computational
               Aesthetics in Graphics, Visualization and Imaging 2005 (May
               18--20, 2005, Girona, Spain)},
  optvolume = {},
  optnumber = {},
  abstract = {We present techniques for constructing realistic canvas and paper
              models and for enabling interactive dynamic canvas motion. Dynamic
              canvas motion means that there is a correspondence between the
              motion of canvas features and the motion of the models in the
              scene. Our artificial paper is created by simulating the physical
              process of creating paper with many individual fibers. To enable
              canvas motion, fibers are associated with each of the models in
              the scene. At runtime, the fibers associated with visible portions
              of the models and background fibers are used to construct a 2D
              canvas. Because fibers are ``tied'' to the models, the motion of
              canvas features corresponds to the motion of each model. This
              allows us to match the motion field of our dynamic 2D canvas to
              that of the the 3D scene exactly.},
  title = {{A} {G}enerative {M}odel {F}or {D}ynamic {C}anvas {M}otion},
  year = {2005},
  pages = {49--56},
}

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