@inproceedings{Kaplan:2005:GMD,
optpostscript = {},
optorganization = {Eurographics},
author = {Matthew Kaplan and Elaine Cohen},
optkey = {},
optannote = {},
optseries = {},
editor = {L{\'a}szl{\'o} Neumann and Mateu Sbert Casasayas and Bruce Gooch and
Werner Purgathofer},
address = {Aire-la-Ville, Switzerland},
localfile = {papers/Kaplan.2005.GMD.pdf},
optisbn = {},
publisher = {Eurographics Association},
optkeywords = {},
doi = {http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/049-056},
optmonth = {},
optciteseer = {},
opturl =
{http://www.eg.org/EG/DL/WS/COMPAESTH/COMPAESTH05/049-056.pdf.abstract.pdf;internal&action=paperabstract.action},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of the First Eurographics Workshop on Computational
Aesthetics in Graphics, Visualization and Imaging 2005 (May
18--20, 2005, Girona, Spain)},
optvolume = {},
optnumber = {},
abstract = {We present techniques for constructing realistic canvas and paper
models and for enabling interactive dynamic canvas motion. Dynamic
canvas motion means that there is a correspondence between the
motion of canvas features and the motion of the models in the
scene. Our artificial paper is created by simulating the physical
process of creating paper with many individual fibers. To enable
canvas motion, fibers are associated with each of the models in
the scene. At runtime, the fibers associated with visible portions
of the models and background fibers are used to construct a 2D
canvas. Because fibers are ``tied'' to the models, the motion of
canvas features corresponds to the motion of each model. This
allows us to match the motion field of our dynamic 2D canvas to
that of the the 3D scene exactly.},
title = {{A} {G}enerative {M}odel {F}or {D}ynamic {C}anvas {M}otion},
year = {2005},
pages = {49--56},
}
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