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[KWH+06]  Segmentation-Based 3D Artistic Rendering

Kolliopoulos:2006:SB3 (In proceedings)
Author(s)Kolliopoulos A., Wang J. and Hertzmann A.
Title« Segmentation-Based 3D Artistic Rendering »
InRendering Techniques 2006, Proceedings of the 17[textsuperscript]th Eurographics Symposium on Rendering (EGSR 2006, June 26--28, 2006, Nicosa, Cyprus)
Page(s)361--370
Year2006
PublisherEUROGRAPHICS
AddressAire-la-Ville, Switzerland
URLhttp://www.dgp.toronto.edu/~alexk/segegsr.html

Abstract
This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.

BibTeX code
@inproceedings{Kolliopoulos:2006:SB3,
  opteditor = {},
  optpostscript = {},
  optorganization = {},
  author = {Alexander Kolliopoulos and Jack M. Wang and Aaron Hertzmann},
  optkey = {},
  optannote = {},
  optseries = {},
  url = {http://www.dgp.toronto.edu/~alexk/segegsr.html},
  address = EGAdr,
  localfile = {papers/Kolliopoulos.2006.SB3.pdf},
  optisbn = {},
  publisher = EGPub,
  optkeywords = {},
  optmonth = {},
  optciteseer = {},
  doi = {http://dx.doi.org/10.2312/EGWR/EGSR06/361-370},
  optcrossref = {},
  optwww = {},
  booktitle = {Rendering Techniques 2006, Proceedings of the
               17\textsuperscript{th} Eurographics Symposium on Rendering (EGSR
               2006, June 26--28, 2006, Nicosa, Cyprus)},
  optvolume = {},
  optnumber = {},
  abstract = {This paper introduces segmentation-based 3D non-photorealistic
              rendering, in which 3D scenes are rendered as a collection of 2D
              image segments. Segments abstract out unnecessary detail and
              provide a basis for defining new rendering styles. These segments
              are computed by a spectral clustering algorithm that incorporates
              3D information, including depth, user-defined importance, and
              object grouping. Temporally coherent animation is created by
              biasing adjacent frames to have similar segmentations. We describe
              algorithms for rendering segments in styles inspired by a number
              of hand-painted images.},
  title = {{S}egmentation-{B}ased {3D} {A}rtistic {R}endering},
  year = {2006},
  pages = {361--370},
}

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