@inproceedings{Krueger:1998:AGA,
opteditor = {},
optcitations =
{Seligmann:1995:AGI,Hoppe:1996:PM,Lansdown:1995:EER,Leister:1994:CGC,Schlechtweg:1995:ELD},
optnote = {},
optorganization = {},
author = {Antonio Kr{\"u}ger},
optkey = {},
optannote = {},
optseries = {},
address = {New York},
localfile = {papers/Kruger.1998.AGA.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/948496.948504},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/kruger98automatic.html},
optcrossref = {},
booktitle = {Proceedings of Workshop on Advanced Visual Interfaces (L'Aquila,
may 1998)},
optstatus = {DOI},
optvolume = {},
optnumber = {},
title = {{A}utomatic {G}raphical {A}bstraction in {I}ntent-{B}ased
{3D}-{I}llustrations},
abstract = {The purpose of this paper is to present models, methods and
techniques to control automatically the degree of details in
graphics or animation in an intelligent way. Instead of just
aiming at the technical advantages of such a reduction (i.e.
saving computer memory and computational load), this work focuses
on clarifying the intention of graphics or animation with the
means of abstraction. The goal is to direct the viewer's attention
to relevant parts of the graphics, without using metaobjects
or-colours (e.g. arrows, blinking objects etc.) and to reduce the
probability of distracting the viewer's attention by unimportant
details. The paper describes the major problems of this task and
provides a knowledge-based solution to yield an intelligent
control of the level of detail, improving the expressivity of the
graphics or animation and saving computational resources at the
same time. To amphasize the plausibility of these ideas the
graphical abstraction system ARP is presented and its results are
discussed.},
year = {1998},
pages = {47--56},
}
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