@inproceedings{Kurlander:1996:CC,
optcitations =
{Haeberli:1990:PBN,Salisbury:1994:IPI,Seligmann:1991:AGI,Winkenbach:1994:CGP},
optnote = {},
optorganization = {},
author = {David Kurlander and Tim Skelly and David H. Salesin},
optkey = {},
series = CGPACS,
optannote = {},
editor = {Holly Rushmeier},
address = {New York},
localfile = {papers/Kurlander.1996.CC.pdf},
publisher = {ACM Press/ACM SIGGRAPH},
doi = {http://doi.acm.org/10.1145/237170.237260},
optmonth = {},
optcrossref = {},
booktitle = SIGGRAPH96,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{C}omic {C}hat},
abstract = {Comics have a rich visual vocabulary, and people find them
appealing. They are also an effective form of communication. We
have built a system, called Comic Chat, that represents on-line
communications in the form of comics. Comic Chat automates
numerous aspects of comics generation, including balloon
construction and layout, the placement and orientation of comic
characters, the default selection of character gestures and
expressions, the incorporation of semantic panel elements, and the
choice of zoom factor for the virtual camera. This paper describes
the mechanisms that Comic Chat uses to perform this automation, as
well as novel aspects of the program's user interface. Comic Chat
is a working program, allowing groups of people to communicate
over the Internet. It has several advantages over other graphical
chat programs, including the availability of a graphical history,
and a dynamic graphical presentation.},
year = {1996},
pages = {225--236},
}
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