@inproceedings{Laerhoven:2004:RTW,
opteditor = {},
optpostscript = {},
optnote = {},
optaddress = {},
optorganization = {},
author = {Van Laerhoven, Tom and Jori Liesenborgs and Van Reeth, Frank},
optkey = {},
optannote = {},
optseries = {},
localfile = {papers/Laerhoven.2004.RTW.pdf},
optisbn = {},
publisher = {IEEE},
doi = {http://dx.doi.org/10.1109/CGI.2004.84},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of Computer Graphics International 2004},
optvolume = {},
optnumber = {},
abstract = {Current watercolor painting systems produce convincing results,
but trade this quality for a simulation that is much too slow for
interactive use. We describe the implementation of a paper model
that allows for real-time creation of watercolor images by
simulating the mechanics of pigment and water throughout a
three-layer paper model. In order to keep the simulation real-time
while painting on large surfaces, we adopt a distributed paper
canvas by dividing it in a grid of subpapers, each of which is
delegated to a remote process.},
title = {{R}eal-{T}ime {W}atercolor {P}ainting on a {D}istributed {P}aper
{M}odel},
year = {2004},
pages = {640--643},
}
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