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[LKL+06]  Real-Time Pencil Rendering

Lee:2006:RPR (In proceedings)
Author(s)Lee H., Kwon S. and Lee S.
Title« Real-Time Pencil Rendering »
InProceedings of the Fourth International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2006, Annecy, France, June 5--7, 2006)
Editor(s)Doug DeCarlo and Lee Markosian
Page(s)37--45
Year2006
PublisherACM Press
AddressNew York
Editor(s)Doug DeCarlo and Lee Markosian

Abstract
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour drawing. For interior shading, we present a simple approach for mapping oriented textures onto an object surface. To improve the quality of pencil rendering, we generate and map pencil textures that reflect the properties of graphite pencils and paper. We show several rendering examples that demonstrate the high performance of the proposed technique in terms of speed and quality.

BibTeX code
@inproceedings{Lee:2006:RPR,
  optpostscript = {},
  optorganization = {},
  author = {Hyunjun Lee and Sungtae Kwon and Seungyong Lee},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Doug DeCarlo and Lee Markosian},
  address = {New York},
  localfile = {papers/Lee.2006.RPR.pdf},
  optisbn = {},
  publisher = {ACM Press},
  optkeywords = {},
  doi = {http://doi.acm.org/10.1145/1124728.1124735},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optcrossref = {},
  optwww = {},
  booktitle = NPAR2006,
  optvolume = {},
  optnumber = {},
  abstract = {This paper presents a real-time technique for rendering 3D meshes
              in the pencil drawing style. We analyze the characteristics of
              pencil drawing and incorporate them into the rendering process,
              which is fully implemented on a GPU. For object contours, we
              propose a multiple contour drawing technique that imitates
              trial-and-errors of human in contour drawing. For interior
              shading, we present a simple approach for mapping oriented
              textures onto an object surface. To improve the quality of pencil
              rendering, we generate and map pencil textures that reflect the
              properties of graphite pencils and paper. We show several
              rendering examples that demonstrate the high performance of the
              proposed technique in terms of speed and quality.},
  title = {{R}eal-{T}ime {P}encil {R}endering},
  year = {2006},
  pages = {37--45},
}

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