@inproceedings{Lee:2006:RPR,
optpostscript = {},
optorganization = {},
author = {Hyunjun Lee and Sungtae Kwon and Seungyong Lee},
optkey = {},
optannote = {},
optseries = {},
editor = {Doug DeCarlo and Lee Markosian},
address = {New York},
localfile = {papers/Lee.2006.RPR.pdf},
optisbn = {},
publisher = {ACM Press},
optkeywords = {},
doi = {http://doi.acm.org/10.1145/1124728.1124735},
optmonth = {},
optciteseer = {},
opturl = {},
optcrossref = {},
optwww = {},
booktitle = NPAR2006,
optvolume = {},
optnumber = {},
abstract = {This paper presents a real-time technique for rendering 3D meshes
in the pencil drawing style. We analyze the characteristics of
pencil drawing and incorporate them into the rendering process,
which is fully implemented on a GPU. For object contours, we
propose a multiple contour drawing technique that imitates
trial-and-errors of human in contour drawing. For interior
shading, we present a simple approach for mapping oriented
textures onto an object surface. To improve the quality of pencil
rendering, we generate and map pencil textures that reflect the
properties of graphite pencils and paper. We show several
rendering examples that demonstrate the high performance of the
proposed technique in terms of speed and quality.},
title = {{R}eal-{T}ime {P}encil {R}endering},
year = {2006},
pages = {37--45},
}
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