@article{Lewis:1984:TSD,
optcitations = {Whitted:1983:AAL},
number = {3},
month = jul,
optnote = {},
author = {John-Peter Lewis},
optkey = {},
localfile = {papers/Lewis.1984.TSD.pdf},
doi = {http://dx.doi.org/10.1145/964965.808605},
journal = SIGGRAPH84,
citeseer = {http://citeseer.nj.nec.com/lewis84texture.html},
volume = {18},
optstatus = {OK},
title = {{T}exture {S}ynthesis for {D}igital {P}ainting},
abstract = {The problem of digital painting is considered from a signal
processing viewpoint, and is reconsidered as a problem of directed
texture synthesis. It is an important characteristic of natural
texture that detail may be evident at many scales, and the detail
at each scale may have distinct characteristics. A "sparse
convolution" procedure for generating random textures with
arbitrary spectral content is described. The capability of
specifying the texture spectrum (and thus the amount of detail at
each scale) is an improvement over stochastic texture synthesis
processes which are scalebound or which have a prescribed 1/f
spectrum. This spectral texture synthesis procedure provides the
basis for a digital paint system which rivals the textural
sophistication of traditional artistic media. Applications in
terrain synthesis and texturing computer-rendered objects are also
shown.},
pages = {245--252},
year = {1984},
}
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