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[Lew84]  Texture Synthesis for Digital Painting

Lewis:1984:TSD (Article)
Author(s)Lewis J.P.
Title« Texture Synthesis for Digital Painting »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 84 (Minneapolis, MN, July 23--27, 1984)
Volume18
Number3
Page(s)245--252
Year1984

Abstract
The problem of digital painting is considered from a signal processing viewpoint, and is reconsidered as a problem of directed texture synthesis. It is an important characteristic of natural texture that detail may be evident at many scales, and the detail at each scale may have distinct characteristics. A "sparse convolution" procedure for generating random textures with arbitrary spectral content is described. The capability of specifying the texture spectrum (and thus the amount of detail at each scale) is an improvement over stochastic texture synthesis processes which are scalebound or which have a prescribed 1/f spectrum. This spectral texture synthesis procedure provides the basis for a digital paint system which rivals the textural sophistication of traditional artistic media. Applications in terrain synthesis and texturing computer-rendered objects are also shown.

BibTeX code
@article{Lewis:1984:TSD,
  optcitations = {Whitted:1983:AAL},
  number = {3},
  month = jul,
  optnote = {},
  author = {John-Peter Lewis},
  optkey = {},
  localfile = {papers/Lewis.1984.TSD.pdf},
  doi = {http://dx.doi.org/10.1145/964965.808605},
  journal = SIGGRAPH84,
  citeseer = {http://citeseer.nj.nec.com/lewis84texture.html},
  volume = {18},
  optstatus = {OK},
  title = {{T}exture {S}ynthesis for {D}igital {P}ainting},
  abstract = {The problem of digital painting is considered from a signal
              processing viewpoint, and is reconsidered as a problem of directed
              texture synthesis. It is an important characteristic of natural
              texture that detail may be evident at many scales, and the detail
              at each scale may have distinct characteristics. A "sparse
              convolution" procedure for generating random textures with
              arbitrary spectral content is described. The capability of
              specifying the texture spectrum (and thus the amount of detail at
              each scale) is an improvement over stochastic texture synthesis
              processes which are scalebound or which have a prescribed 1/f
              spectrum. This spectral texture synthesis procedure provides the
              basis for a digital paint system which rivals the textural
              sophistication of traditional artistic media. Applications in
              terrain synthesis and texturing computer-rendered objects are also
              shown.},
  pages = {245--252},
  year = {1984},
}

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