@inproceedings{Lu:2005:EVI,
optpostscript = {},
optorganization = {},
author = {Aidong Lu and David S. Ebert},
optkey = {},
optannote = {},
optseries = {},
editor = {Cl{\'a}udio T. Silva and Eduard Gr{\"o}ller and Holly Rushmeier},
url = {http://doi.ieeecomputersociety.org/10.1109/VIS.2005.31},
address = IEEEAdr,
localfile = {papers/Lu.2005.EVI.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
optmonth = {},
optciteseer = {},
doi = {http://dx.doi.org/10.1109/VIS.2005.31},
optcrossref = {},
optwww = {},
booktitle = {Proceedings of IEEE Visualization (VIS 2005, October 23--28,
2005, Minneapolis, MN, USA)},
optvolume = {},
optnumber = {},
abstract = {Scientific illustrations use accepted conventions and
methodologies to effectively convey object properties and improve
our understanding. We present a method to illustrate volume
datasets by emulating example illustrations. As with technical
illustrations, our volume illustrations more clearly delineate
objects, enrich details, and artistically visualize volume
datasets. For both color and scalar 3D volumes, we have developed
an automatic color transfer method based on the clustering and
similarities in the example illustrations and volume sources. As
an extension to 2D Wang Tiles, we provide a new, general texture
synthesis method for Wang Cubes that solves the edge discontinuity
problem. We have developed a 2D illustrative slice viewer and a
GPU-based direct volume rendering system that uses these
non-periodic 3D textures to generate illustrative results similar
to the 2D examples. Both applications simulate scientific
illustrations to provide more information than the original data
and visualize objects more effectively, while only requiring
simple user interaction.},
title = {{E}xample-based {V}olume {I}llustrations},
year = {2005},
pages = {655--662},
}
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