@inproceedings{Lum:2002:HAP,
optnote = {},
optorganization = {},
author = {Eric B. Lum and Kwan-Liu Ma},
optkey = {},
optannote = {},
optseries = {},
editor = {Adam Finkelstein},
address = {New York},
localfile = {papers/Lum.2002.HAP.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/508530.508542},
optmonth = {},
opturl = {},
optcrossref = {},
booktitle = NPAR2002,
optstatus = {url},
optvolume = {},
optnumber = {},
title = {{H}ardware-{A}ccelerated {P}arallel {N}on-{P}hotorealistic {V}olume
{R}endering},
abstract = {Non-photorealistic rendering can be used to illustrate subtle
spatial relationships that might not be visible with more
realistic rendering techniques. We present a parallel
hardware-accelerated rendering technique, making extensive use of
multi-texturing and paletted textures, for the interactive
non-photorealistic visualization of scalar volume data. With this
technique, we can render a 512x512x512 volume using
non-photorealistic techniques that include tone-shading,
silhouettes, gradient-based enhancement, and color depth cueing,
as shown in the images on the color plate, at multiple frames
second. The interactivity we achieve with our method allows for
the exploration of a large visualization parameter space for the
creation of effective illustrations},
year = {2002},
pages = {67--74},
}
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