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[LM+02]  Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering

Lum:2002:HAP (In proceedings)
Author(s)Lum E. and Ma K.L.
Title« Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering »
InProceedings of the Second International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2002, Annecy, France, June 3--5, 2002)
Editor(s)Adam Finkelstein
Page(s)67--74
Year2002
PublisherACM Press
AddressNew York
Editor(s)Adam Finkelstein

Abstract
Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-texturing and paletted textures, for the interactive non-photorealistic visualization of scalar volume data. With this technique, we can render a 512x512x512 volume using non-photorealistic techniques that include tone-shading, silhouettes, gradient-based enhancement, and color depth cueing, as shown in the images on the color plate, at multiple frames second. The interactivity we achieve with our method allows for the exploration of a large visualization parameter space for the creation of effective illustrations

BibTeX code
@inproceedings{Lum:2002:HAP,
  optnote = {},
  optorganization = {},
  author = {Eric B. Lum and Kwan-Liu Ma},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Adam Finkelstein},
  address = {New York},
  localfile = {papers/Lum.2002.HAP.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/508530.508542},
  optmonth = {},
  opturl = {},
  optcrossref = {},
  booktitle = NPAR2002,
  optstatus = {url},
  optvolume = {},
  optnumber = {},
  title = {{H}ardware-{A}ccelerated {P}arallel {N}on-{P}hotorealistic {V}olume
           {R}endering},
  abstract = {Non-photorealistic rendering can be used to illustrate subtle
              spatial relationships that might not be visible with more
              realistic rendering techniques. We present a parallel
              hardware-accelerated rendering technique, making extensive use of
              multi-texturing and paletted textures, for the interactive
              non-photorealistic visualization of scalar volume data. With this
              technique, we can render a 512x512x512 volume using
              non-photorealistic techniques that include tone-shading,
              silhouettes, gradient-based enhancement, and color depth cueing,
              as shown in the images on the color plate, at multiple frames
              second. The interactivity we achieve with our method allows for
              the exploration of a large visualization parameter space for the
              creation of effective illustrations},
  year = {2002},
  pages = {67--74},
}

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