@inproceedings{Markosian:2000:ABR,
optnote = {},
optorganization = {},
author = {Lee Markosian and Barbara J. Meier and Michael A. Kowalski and
Loring S. Holden and J. D. Northrup and John F. Hughes},
optkey = {},
optannote = {},
optseries = {},
editor = {Jean-Daniel Fekete and David Salesin},
address = {New York},
localfile = {papers/Markosian.2000.ABR.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/340916.340924},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/markosian00artbased.html},
optcrossref = {},
booktitle = NPAR2000,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{A}rt-based {R}endering with {C}ontinouous {L}evels of {D}etail},
abstract = {In previous work [6], we presented an algorithm for rendering
virtual scenes using art-based styles. We demonstrated the ability
to render fur, grass, and trees in a stylized manner that evoked
the complexity of these textures without representing all their
components explicitly. We achieved this with stroke-based
procedural textures that generated detail elements, or graftals,
just as needed. Our implementation had several drawbacks. First,
each new graftal texture required a procedural implementation that
included writing code. Also, graftals were regenerated in each
frame in a way that led to excessive introduction and elimination
of graftals even for small changes in camera parameters. Lastly,
our system provided no way to continuously vary the properties of
graftals, including color, size, or stroke width. Such an ability
could be used to achieve better frame-to-frame coherence, or more
generally to animate graftals.},
year = {2000},
pages = {59--64},
}
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