@inproceedings{Mat:2002:ESR,
opteditor = {},
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optnote = {},
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optorganization = {},
author = {Mat, Ruzinoor Che and Mahesh Visvalingam},
optkey = {},
optannote = {},
optseries = {},
optpublisher = {},
localfile = {papers/Mat.2002.ESR.pdf},
optisbn = {},
optmonth = {},
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opturl = {},
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booktitle = {Proceeding National Conference on Computer Graphics and
Multimedia (CoGRAMM; Melaka, October 2002)},
optvolume = {},
optnumber = {},
abstract = {Silhouette Rendering Algorithms have been successfully used in
various applications such as communicating shape and cartoon
rendering. This paper explores how effective silhouette rendering
algorithms could be used in terrain visualisation. This approach
has been implemented in a 3D modelling system to create a new
method of displaying and viewing terrain data in an artistic
style. Real terrain data has been used to test the effectiveness
of the algorithm. The resulting terrain images are closer to human
drawn illustration than to shaded images.},
title = {{E}ffectiveness of {S}ilhouette {R}endering {A}lgorithms in {T}errain
{V}isualisation},
year = {2002},
}
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