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[MV+02]  Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation

Mat:2002:ESR (In proceedings)
Author(s)Mat R.C. and Visvalingam M.
Title« Effectiveness of Silhouette Rendering Algorithms in Terrain Visualisation »
InProceeding National Conference on Computer Graphics and Multimedia (CoGRAMM; Melaka, October 2002)
Year2002

Abstract
Silhouette Rendering Algorithms have been successfully used in various applications such as communicating shape and cartoon rendering. This paper explores how effective silhouette rendering algorithms could be used in terrain visualisation. This approach has been implemented in a 3D modelling system to create a new method of displaying and viewing terrain data in an artistic style. Real terrain data has been used to test the effectiveness of the algorithm. The resulting terrain images are closer to human drawn illustration than to shaded images.

BibTeX code
@inproceedings{Mat:2002:ESR,
  opteditor = {},
  optpostscript = {},
  optnote = {},
  optaddress = {},
  optorganization = {},
  author = {Mat, Ruzinoor Che and Mahesh Visvalingam},
  optkey = {},
  optannote = {},
  optseries = {},
  optpublisher = {},
  localfile = {papers/Mat.2002.ESR.pdf},
  optisbn = {},
  optmonth = {},
  optciteseer = {},
  opturl = {},
  optdoi = {},
  optpages = {},
  optcrossref = {},
  optwww = {},
  booktitle = {Proceeding National Conference on Computer Graphics and
               Multimedia (CoGRAMM; Melaka, October 2002)},
  optvolume = {},
  optnumber = {},
  abstract = {Silhouette Rendering Algorithms have been successfully used in
              various applications such as communicating shape and cartoon
              rendering. This paper explores how effective silhouette rendering
              algorithms could be used in terrain visualisation. This approach
              has been implemented in a 3D modelling system to create a new
              method of displaying and viewing terrain data in an artistic
              style. Real terrain data has been used to test the effectiveness
              of the algorithm. The resulting terrain images are closer to human
              drawn illustration than to shaded images.},
  title = {{E}ffectiveness of {S}ilhouette {R}endering {A}lgorithms in {T}errain
           {V}isualisation},
  year = {2002},
}

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