@inproceedings{Meadows:2000:CAD,
opteditor = {},
optpostscript = {},
www =
{http://www-viz.tamu.edu/faculty/ergun/research/artisticdepiction/multicamera/},
optnote = {},
optorganization = {},
author = {Scott Meadows and Ergun Akleman},
optkey = {},
optannote = {},
optseries = {},
url = {http://dx.doi.org/10.1109/IV.2000.859764},
address = IEEEAdr,
localfile = {papers/Meadows.2000.CAD.pdf},
optisbn = {},
publisher = IEEEPub,
optkeywords = {},
doi = {http://doi.ieeecomputersociety.org/10.1109/IV.2000.859764},
optmonth = {},
optciteseer = {},
optcrossref = {},
booktitle = {Proceedings of the IEEE Conference on Information Visualization,
(IV'00, London, July 2000)},
optvolume = {},
optnumber = {},
abstract = {We present a simple and intuitive rendering technique to create
abstract paintings. This technique allows the users to render a
given animated scene with multiple cameras, using a method
inspired by concepts used by cubist and futurist abstract
painters. In our method, the number of cameras is unlimited and
the camera parameters are continuous functions. We define the
camera parameters as parametric functions that are described by
images, which we call camera-control-images. The spatial
distribution color in these camera-control-images determines the
camera parameters such as position and orientation.For the
creation of abstract paintings, we have developed two artistic
techniques. In the first technique, artists incrementally paint a
complicated camera-control-image for a given 3D scene. The second
technique is the opposite of the first. In this technique, for a
given camera-control-image artists incrementally built a 3D scene
to create an interesting abstract painting. The second technique
is helpful when using existing images such as photographs and
paintings.},
title = {{C}reating {A}bstract {D}igital {P}aintings with {P}ainting {C}amera
{T}echnique},
year = {2000},
pages = {250--254},
}
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