@inproceedings{Nienhaus:2004:VDS,
optpostscript = {},
optaddress = {},
optorganization = {},
author = {Marc Nienhaus and J{\"u}rgen D{\"o}llner},
optkey = {},
optannote = {},
optseries = {},
editor = {K. Cain and Y. Chrysanthou and F. Niccolucci and N. Silberman},
url = {http://www.hpi.uni-potsdam.de/~doellner/nienhaus/blueprints_architecture.html},
optpublisher = {},
localfile = {papers/Nienhaus.2004.VDS.pdf},
optisbn = {},
optmonth = {},
optciteseer = {},
optdoi = {},
optcrossref = {},
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optpages = {},
note = {Short paper},
booktitle = {Proceedings of the 5\textsuperscript{th} International Symposium
on Virtual Reality, Archaeology and Cultural Heritage (VAST 2004,
Brussels, Belgium)},
optvolume = {},
optnumber = {},
abstract = {We present the blueprint rendering technique as an effective tool
for interactively visualizing, exploring, and communicating the
design and spatial structure of ancient architecture by outlining
and enhancing their visible and occluded features. The term
blueprint in its original meaning denotes "a photographic print in
white on a bright blue ground or blue on a white ground used
especially for copying maps, mechanical drawings, and architects'
plans" (Merriam Webster). Blueprints consist of transparently
rendered features, represented by their outlines. This way,
blueprints allow for realizing complex, hierarchical object
assemblies such as architectural drafts. Our technique renders 3D
models of architecture to automatically generate blueprints that
provide spatial insights, and generates plan views that provide a
systematic overview, and enhances these drafts using glyphs.
Additionally, blueprint rendering can highlight features of
particular importance and their relation to the entire structure,
and can reduce visual complexity if the structural complexity of
the 3D model is excessive.},
title = {{V}isualizing {D}esign and {S}patial {S}tructure of {A}ncient
{A}rchitecture using {B}lueprint {R}endering},
year = {2004},
}
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