@article{Nienhaus:2005:DDU,
optpostscript = {},
number = {3},
month = {may/jun},
author = {Marc Nienhaus and J{\"u}rgen D{\"o}llner},
optkey = {},
optannote = {},
url = {http://doi.ieeecomputersociety.org/10.1109/MCG.2005.53},
localfile = {papers/Nienhaus.2005.DDU.pdf},
optkeywords = {},
doi = {http://dx.doi.org/10.1109/MCG.2005.53},
optciteseer = {},
journal = j-IEEE-CGA,
volume = {25},
optwww = {},
title = {{D}epicting {D}ynamics {U}sing {P}rinciples of {V}isual {A}rt and
{N}arrations},
abstract = {Depicting dynamics offers a large potential for expressive and
effective visual communication. It has a long tradition in visual
art and visual narrations. A smart depiction system automatically
generates compelling images that depict dynamics following
traditional design principles of visual art and principles of
classic graphics design—such as found in comic books and
storyboards. An extensible set of depiction techniques, which
analyze scene and behavior descriptions, maps dynamics to dynamics
glyphs, and represents them as complementary scene graphs used to
render images. Designers can edit visual and textual appearances
of dynamics glyphs interactively. With depiction techniques, we
can symbolize in a single, static image past, ongoing, and future
activities and events taking place in and related to 3D scenes.
Depiction techniques also serve to visually communicate nonvisual
information such as tension, danger, and feelings. The system for
depicting dynamics offers manifold ways to generate rich visual
content not only in static media but also in interactive or
animated renderings while drastically reducing time and cost
efforts.},
pages = {40--51},
year = {2005},
}
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