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[Nun04]  How is Presence in Non-Immersive, Non-Realistic Virtual Environments Possible?

Nunez:2004:HPN (In proceedings)
Author(s)Nunez D.
Title« How is Presence in Non-Immersive, Non-Realistic Virtual Environments Possible? »
InProceedings of the 3[textsuperscript]rd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (AFRIGRAPH 2004)
Page(s)83--86
Year2004
PublisherACM Press
AddressNew York

Abstract
This paper argues that the concepts of immersion and realism in presence research can be reconceived respectively as the information load which a display presents about an environment, and the expectations which a user has for that environment. From this perspective, non-immersive, non-realistic environments can be conceived as having great possibilities for producing presence, as additional information about the environment can be displayed in iconic, non-diagetic or other non-realistic forms. This technique will not violate the users’ expectations of what is possible in such an environment provided that those expectations about the environment as well as the users’ degree of media literacy are taken into account.

BibTeX code
@inproceedings{Nunez:2004:HPN,
  opteditor = {},
  optnote = {},
  optorganization = {},
  author = {David Nunez},
  optkey = {},
  optseries = {},
  localfile = {papers/Nunez.2004.HPN.pdf},
  address = {New York},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/1029949.1029964},
  optmonth = {},
  citeseer = {},
  opturl = {},
  optcrossref = {},
  booktitle = {Proceedings of the 3\textsuperscript{rd} International Conference
               on Computer Graphics, Virtual Reality, Visualisation and
               Interaction in Africa (AFRIGRAPH 2004)},
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{H}ow is {P}resence in {N}on-{I}mmersive, {N}on-{R}ealistic {V}irtual
           {E}nvironments {P}ossible?},
  abstract = {This paper argues that the concepts of immersion and realism in
              presence research can be reconceived respectively as the
              information load which a display presents about an environment,
              and the expectations which a user has for that environment. From
              this perspective, non-immersive, non-realistic environments can be
              conceived as having great possibilities for producing presence, as
              additional information about the environment can be displayed in
              iconic, non-diagetic or other non-realistic forms. This technique
              will not violate the users’ expectations of what is possible in
              such an environment provided that those expectations about the
              environment as well as the users’ degree of media literacy are
              taken into account.},
  year = {2004},
  pages = {83--86},
}

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