@inproceedings{Nunez:2004:HPN,
opteditor = {},
optnote = {},
optorganization = {},
author = {David Nunez},
optkey = {},
optseries = {},
localfile = {papers/Nunez.2004.HPN.pdf},
address = {New York},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/1029949.1029964},
optmonth = {},
citeseer = {},
opturl = {},
optcrossref = {},
booktitle = {Proceedings of the 3\textsuperscript{rd} International Conference
on Computer Graphics, Virtual Reality, Visualisation and
Interaction in Africa (AFRIGRAPH 2004)},
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{H}ow is {P}resence in {N}on-{I}mmersive, {N}on-{R}ealistic {V}irtual
{E}nvironments {P}ossible?},
abstract = {This paper argues that the concepts of immersion and realism in
presence research can be reconceived respectively as the
information load which a display presents about an environment,
and the expectations which a user has for that environment. From
this perspective, non-immersive, non-realistic environments can be
conceived as having great possibilities for producing presence, as
additional information about the environment can be displayed in
iconic, non-diagetic or other non-realistic forms. This technique
will not violate the users’ expectations of what is possible in
such an environment provided that those expectations about the
environment as well as the users’ degree of media literacy are
taken into account.},
year = {2004},
pages = {83--86},
}
|