Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

[PV+95]  Live Paint: Painting With Procedural Multiscale Textures

Perlin:1995:LPP (In proceedings)
Author(s)Perlin K. and Velho L.
Title« Live Paint: Painting With Procedural Multiscale Textures »
InProceedings of ACM SIGGRAPH 95 (Los Angeles, CA, August 6--11, 1995)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Robert Cook
Page(s)153--160
Year1995
PublisherACM Press
AddressNew York
Editor(s)Robert Cook

Abstract
We present actively procedural multiresolution paint textures. Texture elements may be linearly combined to create complex composite textures that continue to refine themselves when viewed at successively greater magnification. Actively procedural textures constitute a powerful drawing tool that can be used in a multiresolution paint system. They provide a mechanism to generate an infinite amount of detail with a simple and compact representation. We give several examples of procedural textures and show how to create different painting effects with them.

BibTeX code
@inproceedings{Perlin:1995:LPP,
  optcitations = {},
  optorganization = {},
  author = {Ken Perlin and Luiz Velho},
  series = CGPACS,
  editor = {Robert Cook},
  address = {New York},
  localfile = {papers/Perlin.1995.LPP.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/218380.218437},
  citeseer = {http://citeseer.nj.nec.com/perlin95live.html},
  booktitle = SIGGRAPH95,
  optstatus = {OK},
  abstract = {We present actively procedural multiresolution paint textures.
              Texture elements may be linearly combined to create complex
              composite textures that continue to refine themselves when viewed
              at successively greater magnification. Actively procedural
              textures constitute a powerful drawing tool that can be used in a
              multiresolution paint system. They provide a mechanism to generate
              an infinite amount of detail with a simple and compact
              representation. We give several examples of procedural textures
              and show how to create different painting effects with them.},
  title = {{L}ive {P}aint: {P}ainting {W}ith {P}rocedural {M}ultiscale
           {T}extures},
  year = {1995},
  pages = {153--160},
}

 Overview   Tree   Index 
NPR Literature
PREV  NEXT FRAMES  NO FRAME 

Submit a bug

This document was generated by bib2html 3.3.
Copyright © 1998-05 Stéphane GALLAND (under the GNU General Public License)

Valid HTML 4.01!Valid CSS!