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[PFW+00]  Shadows for Cel Animation

Petrovic:2000:SCA (In proceedings)
Author(s)Petrovic L., Fujito B., Williams L. and Finkelstein A.
Title« Shadows for Cel Animation »
InProceedings of ACM SIGGRAPH 2000 (New Orleans, LA, July 23--28, 2000)
SeriesComputer Graphics Proceedings, Annual Conference Series
Editor(s)Kurt Akeley
Page(s)511--516
Year2000
OrganizationACM SIGGRAPH
PublisherACM Press
AddressNew York
Editor(s)Kurt Akeley

Abstract
We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the spatial relationships and forms of characters in the scene. Our system creates shadow mattes based on hand-drawn characters, given high-level guidance from the user about depths of various objects. The method employs a scheme for inflating a 3D figure based on hand-drawn art. It provides simple tools for adjusting object depths, coupled with an intuitive interface by which the user specifies object shapes and relative positions in a scene. Our system obviates the tedium of drawing shadow mattes by hand, and provides control over complex shadows falling over interesting shapes.

BibTeX code
@inproceedings{Petrovic:2000:SCA,
  author = {Lena Petrovic and Brian Fujito and Lance Williams and Adam
            Finkelstein},
  series = CGPACS,
  editor = {Kurt Akeley},
  localfile = {papers/Petrovic.2000.SCA.pdf },
  address = {New York},
  optkeywords = {Shadows, cel animation, inflation, sketching, NPR},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/344779.345073},
  organization = {ACM SIGGRAPH},
  citeseer = {http://citeseer.nj.nec.com/petrovic00shadows.html},
  booktitle = SIGGRAPH2000,
  optstatus = {OK},
  abstract = {We present a semi-automatic method for creating shadow mattes in
              cel animation. In conventional cel animation, shadows are drawn by
              hand, in order to provide visual cues about the spatial
              relationships and forms of characters in the scene. Our system
              creates shadow mattes based on hand-drawn characters, given
              high-level guidance from the user about depths of various objects.
              The method employs a scheme for inflating a 3D figure based on
              hand-drawn art. It provides simple tools for adjusting object
              depths, coupled with an intuitive interface by which the user
              specifies object shapes and relative positions in a scene. Our
              system obviates the tedium of drawing shadow mattes by hand, and
              provides control over complex shadows falling over interesting
              shapes.},
  title = {{S}hadows for {C}el {A}nimation},
  year = {2000},
  pages = {511--516},
}

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