@inproceedings{Rademacher:1999:VDG,
optcitations =
{Beier:1992:FI,Fekete:1995:TPS,Gooch:1997:NPL,Litwinowicz:1991:IAS,Markosian:1997:RTN,Raskar:1999:IPS,Sederberg,1986:FFD,Wood:1997:MPC},
optorganization = {},
author = {Paul Rademacher},
series = CGPACS,
editor = {Alyn Rockwood},
localfile = {papers/Rademacher.1999.VDG.pdf},
address = {New York},
optkeywords = {Cartoon animation, 3D animation, rendering, animation systems,
non-photorealistic rendering, 3D blending},
publisher = {ACM Press/ACM SIGGRAPH},
doi = {http://doi.acm.org/10.1145/311535.311612},
citeseer = {http://citeseer.nj.nec.com/242485.html},
booktitle = SIGGRAPH99,
optstatus = {OK},
title = {{V}iew-{D}ependent {G}eometry},
abstract = {When constructing 3D geometry for use in cel animation, the
reference drawings of the object or character often contain
various view-specific distortions, which cannot be captured with
conventional 3D models. In this work we present a technique called
View-Dependent Geometry, wherein a 3D model changes shape based on
the direction it is viewed from. A view-dependent model consists
of a base model, a set of key deformations (deformed versions of
the base model), and a set of corresponding key viewpoints (which
relate each 2D reference drawing to the 3D base model). Given an
arbitrary viewpoint, our method interpolates the key deformations
to generate a 3D model that is specific to the new viewpoint,
thereby capturing the view-dependent distortions of the reference
drawings.},
pages = {439--446},
year = {1999},
}
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