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[Sch83]  Artificial Texturing: An Aid to Surface Visualization

Schweitzer:1983:ATA (Article)
Author(s)Schweitzer D.
Title« Artificial Texturing: An Aid to Surface Visualization »
JournalACM SIGGRAPH Computer Graphics, Proceedings of ACM SIGGRAPH 83 (Detroit, MI, July 25--29, 1983)
Volume17
Number3
Page(s)23--29
Year1983

Abstract
Texture is an important surface characteristic which provides a great deal of information about the nature of a surface, and several computationally complex algorithms have been implemented to replicate realistic textures in computer shaded images. Perceptual psychologists have recognized the importance of surface texture as a cue to space perception, and have attempted to delineate which factors provide primary shape information. A rendering algorithm is presented which uses these factors to produce a texture specifically designed to aid visualization. Since the texture is not attempting to replicate an actual texture pattern, it is called "artificial" texturing. This algorithm avoids the computational limitations of other methods because this "artificial" approach does not require complex mappings from a defined texture space to the transformed image to be rendered. A simple filtering method is presented to avoid unacceptable aliasing.

BibTeX code
@article{Schweitzer:1983:ATA,
  number = {3},
  volume = {17},
  month = jul,
  author = {Dino Schweitzer},
  optkey = {},
  localfile = {papers/Schweitzer.1983.ATA.pdf},
  abstract = {Texture is an important surface characteristic which provides a
              great deal of information about the nature of a surface, and
              several computationally complex algorithms have been implemented
              to replicate realistic textures in computer shaded images.
              Perceptual psychologists have recognized the importance of surface
              texture as a cue to space perception, and have attempted to
              delineate which factors provide primary shape information. A
              rendering algorithm is presented which uses these factors to
              produce a texture specifically designed to aid visualization.
              Since the texture is not attempting to replicate an actual texture
              pattern, it is called "artificial" texturing. This algorithm
              avoids the computational limitations of other methods because this
              "artificial" approach does not require complex mappings from a
              defined texture space to the transformed image to be rendered. A
              simple filtering method is presented to avoid unacceptable
              aliasing.},
  title = {{A}rtificial {T}exturing: {A}n {A}id to {S}urface {V}isualization},
  doi = {http://doi.acm.org/10.1145/964967.801128},
  pages = {23--29},
  journal = SIGGRAPH83,
  year = {1983},
  organization = {ACM},
}

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