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[Sec02]  Random Marks on Paper. Non-Photorealistic Rendering with Small Primitives

Secord:2002:RMP (Master's thesis)
Author(s)Secord A.
Title« Random Marks on Paper. Non-Photorealistic Rendering with Small Primitives »
SchoolDepartment of Computer Science, The University of British Columbia
Year2002
URLhttp://www.cs.ubc.ca/labs/imager/th/secord.msc.2002.html

Abstract
Non-photorealistic rendering is a branch of computer graphics which draws heavily from the traditional artistic disciplines such as painting, drawing, and etching. The emphasis of this research area is to provide rendering styles to artists that communicate, elucidate and express ideas clearly and with style without necessarily reproducing every detail. This dissertation presents two general approaches to reproducing a greyscale input image with small primitives: strokes, stipples or hatch marks. The first approach probabilistically places primitives on the output canvas and achieves very fast, "sketchy" renderings. The second approach, complementary to the first and based on weighted centroidal Voronoi diagrams, places each primitive carefully in relation to the others and minimises unnecessary overlap between primitives. The resulting drawings have a very careful appearance and reproduce the input image faithfully.

BibTeX code
@mastersthesis{Secord:2002:RMP,
  opturl = {},
  optdoi = {},
  month = oct,
  optaddress = {},
  author = {Adrian Secord},
  optkey = {},
  opttype = {},
  optstatus = {},
  url = {http://www.cs.ubc.ca/labs/imager/th/secord.msc.2002.html},
  localfile = {papers/Secord.2002.RMP.pdf},
  title = {{R}andom {M}arks on {P}aper. {N}on-{P}hotorealistic {R}endering with
           {S}mall {P}rimitives},
  school = {Department of Computer Science, The University of British Columbia},
  abstract = {Non-photorealistic rendering is a branch of computer graphics
              which draws heavily from the traditional artistic disciplines such
              as painting, drawing, and etching. The emphasis of this research
              area is to provide rendering styles to artists that communicate,
              elucidate and express ideas clearly and with style without
              necessarily reproducing every detail. This dissertation presents
              two general approaches to reproducing a greyscale input image with
              small primitives: strokes, stipples or hatch marks. The first
              approach probabilistically places primitives on the output canvas
              and achieves very fast, "sketchy" renderings. The second approach,
              complementary to the first and based on weighted centroidal
              Voronoi diagrams, places each primitive carefully in relation to
              the others and minimises unnecessary overlap between primitives.
              The resulting drawings have a very careful appearance and
              reproduce the input image faithfully.},
  year = {2002},
}

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