@article{Seligmann:1991:AGI,
number = {3},
month = jul,
optnote = {},
author = {Dor{\'e}e D. Seligmann and Steve K. Feiner},
optkey = {},
keywords = {illustrations, automated picture generation, knowledge-based
graphics, non-photorealistic rendering},
editor = {Thomas W. Sederberg},
address = {New York},
localfile = {papers/Seligmann.1991.AGI.pdf},
publisher = {ACM Press},
organization = {ACM SIGGRAPH},
doi = {http://doi.acm.org/10.1145/127719.122732},
journal = SIGGRAPH91,
volume = {25},
optstatus = {abstract, pdf},
title = {{A}utomated {G}eneration of {I}ntent-{B}ased {3D}-{I}llustrations},
abstract = {This paper describes an automated intent-based approach to
illustration. An illustrution is a picture that is designed to
fulfill a communicative intent such as showing the location of an
object or showing how an object is manipulated. An illustration is
generated by implementing a set of stylistic decisions, ranging
from determining the way in which an individual object is lit, to
deciding the general composition of the illustration. The design
of an illustration is treated as a goal-driven process within a
system of constraints. The goal is to achieve communicative
intent; the constraints are the illustrative techniques an
illustrator can apply.We have developed IBIS (Intent-Based
Illustration System), a system that puts these ideas into
practice. IBIS designs illustrations using a generate-and-test
approach, relying upon a rule-based system of methods and
evaluators. Methods are rules that specify how to accomplish
visual effects, while evaluators are rules that specify how to
determine how well a visual effect is accomplished in an
illustration. Examples of illustrations designed by IBIS are
included.},
pages = {123--132},
year = {1991},
}
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