@techreport{Sloan:1999:APA,
number = {UUCS-99-032},
optnote = {},
author = {Peter-Pike Sloan and Bruce Gooch and William Martin and Amy Gooch
and Louise Bell},
optkey = {},
opttype = {},
address = {USA},
localfile = {papers/Sloan.1999.APA.pdf},
optmonth = {},
opturl = {},
optdoi = {},
optwww = {},
optstatus = {},
abstract = {Rendering convincing human figures is one of the unsolved goals of
computer graphics. Previous work has concentrated on modeling the
physics of human skin. We have taken a different approach. We are
exploring techniques used by artists, specifically artists who
paint air-brushed portraits. Our goal is to give the impression of
skin, without extraneous physical details such as pores, veins,
and blemishes. In this paper, we provide rendering algorithms
which are easy to incorporate into existing shaders, making
rendering skin for medical illustration, computer animations, and
other applications fast and simple. We accomplish this by using
algorithms for real time drawing and shading of silhouette curves.
We also build upon current non-photorealistic lighting methods
using complementary colors to convey 3D shape information. Users
select areas from a scanned art work and manipulate these areas to
create shading models. The flexibility of this method of
generating a shading model allows users to portray individuals
with different skin tones or to capture the look and feel of a
work of art.},
title = {{A} {P}ainterly {A}pproach to {H}uman {S}kin},
institution = {University of Utah},
year = {1999},
}
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