@inproceedings{Snibbe:2000:IDA,
optnote = {},
optorganization = {},
author = {Snibbe, Scott Sona and Golan Levin},
optkey = {},
optannote = {},
optseries = {},
editor = {Jean-Daniel Fekete and David Salesin},
address = {New York},
localfile = {papers/Snibbe.2000.IDA.pdf},
publisher = {ACM Press},
doi = {http://doi.acm.org/10.1145/340916.340919},
optmonth = {},
citeseer = {http://citeseer.nj.nec.com/snibbe00interactive.html},
optcrossref = {},
booktitle = NPAR2000,
optstatus = {OK},
optvolume = {},
optnumber = {},
title = {{I}nteractive {D}ynamic {A}bstraction},
abstract = {The history of abstract animation and light performance points
towards an aesthetic of temporal abstraction which digital
computer graphics can ideally explore. Computer graphics has leapt
forward to embrace three-dimensional texture mapped imagery, but
stepped over the broad aesthetic terrain of two-dimensional
interactive dynamic abstraction. Several experiments in using pure
human movement as the interface to dynamic abstract systems are
presented with the goal of creating phenomenological interfaces
that engage the unconscious mind directly. These applications are
visual instruments that allow immediate understanding of a dynamic
system, but point towards infinite challenges in their mastery as
any good artistic medium. The lessons from these experiments can
be applied to computer animation, human-computer interfaces and
the aesthetics of time-varying light.},
year = {2000},
pages = {21--29},
}
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