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[SL+00]  Interactive Dynamic Abstraction

Snibbe:2000:IDA (In proceedings)
Author(s)Snibbe S.S. and Levin G.
Title« Interactive Dynamic Abstraction »
InProceedings of the First International Symposium on Non-Photorealistic Animation and Rendering (NPAR 2000, Annecy, France, June 5--7, 2000)
Editor(s)Jean-Daniel Fekete and David Salesin
Page(s)21--29
Year2000
PublisherACM Press
AddressNew York
Editor(s)Jean-Daniel Fekete and David Salesin

Abstract
The history of abstract animation and light performance points towards an aesthetic of temporal abstraction which digital computer graphics can ideally explore. Computer graphics has leapt forward to embrace three-dimensional texture mapped imagery, but stepped over the broad aesthetic terrain of two-dimensional interactive dynamic abstraction. Several experiments in using pure human movement as the interface to dynamic abstract systems are presented with the goal of creating phenomenological interfaces that engage the unconscious mind directly. These applications are visual instruments that allow immediate understanding of a dynamic system, but point towards infinite challenges in their mastery as any good artistic medium. The lessons from these experiments can be applied to computer animation, human-computer interfaces and the aesthetics of time-varying light.

BibTeX code
@inproceedings{Snibbe:2000:IDA,
  optnote = {},
  optorganization = {},
  author = {Snibbe, Scott Sona and Golan Levin},
  optkey = {},
  optannote = {},
  optseries = {},
  editor = {Jean-Daniel Fekete and David Salesin},
  address = {New York},
  localfile = {papers/Snibbe.2000.IDA.pdf},
  publisher = {ACM Press},
  doi = {http://doi.acm.org/10.1145/340916.340919},
  optmonth = {},
  citeseer = {http://citeseer.nj.nec.com/snibbe00interactive.html},
  optcrossref = {},
  booktitle = NPAR2000,
  optstatus = {OK},
  optvolume = {},
  optnumber = {},
  title = {{I}nteractive {D}ynamic {A}bstraction},
  abstract = {The history of abstract animation and light performance points
              towards an aesthetic of temporal abstraction which digital
              computer graphics can ideally explore. Computer graphics has leapt
              forward to embrace three-dimensional texture mapped imagery, but
              stepped over the broad aesthetic terrain of two-dimensional
              interactive dynamic abstraction. Several experiments in using pure
              human movement as the interface to dynamic abstract systems are
              presented with the goal of creating phenomenological interfaces
              that engage the unconscious mind directly. These applications are
              visual instruments that allow immediate understanding of a dynamic
              system, but point towards infinite challenges in their mastery as
              any good artistic medium. The lessons from these experiments can
              be applied to computer animation, human-computer interfaces and
              the aesthetics of time-varying light.},
  year = {2000},
  pages = {21--29},
}

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