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[VBT+07]  Rendu Peinture, Interactif et Controlable, de Scènes 3D

Vanderhaeghe:2007:RPI (Article)
Author(s)Vanderhaeghe D., Barla P., Thollot J. and Sillion F.
Title« Rendu Peinture, Interactif et Controlable, de Scènes 3D »
JournalRevue Electronique Francophone d'Informatique Graphique
Volume1
Number1
Year2007
URLhttp://artis.imag.fr/Publications/2007/VBTS07
NoteIn French

Abstract
We present a new approach to create painterly renderings of an animated 3D scene, allowing a controllable trade- off between scene fidelity and stylistic design. Our approach extends and complements existing systems in order to ensure temporal coherence while maintaining consistent stroke density, and allowing a wide variety of stroke styles. It is based on a new dynamic painting algorithm which selects a suitable set of sample stroke locations based on an object-space hierarchy. We describe also an improved stroke drawing technique which allows a faithful depiction of the scene while letting the user specify his preferred stroke style via a shader. All renderings are interactive and performed on the GPU.

BibTeX code
@article{Vanderhaeghe:2007:RPI,
  optpostscript = {},
  number = {1},
  month = jan,
  author = {Vanderhaeghe, David and Barla, Pascal and Thollot, Jo{\"e}lle and
            Sillion, Fran\c{c}ois},
  optkey = {},
  optannote = {},
  url = {http://artis.imag.fr/Publications/2007/VBTS07},
  localfile = {papers/Vanderhaeghe.2007.RPI.pdf},
  optkeywords = {},
  journal = {Revue Electronique Francophone d'Informatique Graphique},
  optciteseer = {},
  volume = {1},
  optdoi = {},
  optwww = {},
  optpages = {},
  note = {In French},
  title = {{R}endu {P}einture, {I}nteractif et {C}ontrolable, de {S}c{\`e}nes
           {3D}},
  abstract = {We present a new approach to create painterly renderings of an
              animated 3D scene, allowing a controllable trade- off between
              scene fidelity and stylistic design. Our approach extends and
              complements existing systems in order to ensure temporal coherence
              while maintaining consistent stroke density, and allowing a wide
              variety of stroke styles. It is based on a new dynamic painting
              algorithm which selects a suitable set of sample stroke locations
              based on an object-space hierarchy. We describe also an improved
              stroke drawing technique which allows a faithful depiction of the
              scene while letting the user specify his preferred stroke style
              via a shader. All renderings are interactive and performed on the
              GPU.},
  year = {2007},
}

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