@article{Vanderhaeghe:2007:RPI,
optpostscript = {},
number = {1},
month = jan,
author = {Vanderhaeghe, David and Barla, Pascal and Thollot, Jo{\"e}lle and
Sillion, Fran\c{c}ois},
optkey = {},
optannote = {},
url = {http://artis.imag.fr/Publications/2007/VBTS07},
localfile = {papers/Vanderhaeghe.2007.RPI.pdf},
optkeywords = {},
journal = {Revue Electronique Francophone d'Informatique Graphique},
optciteseer = {},
volume = {1},
optdoi = {},
optwww = {},
optpages = {},
note = {In French},
title = {{R}endu {P}einture, {I}nteractif et {C}ontrolable, de {S}c{\`e}nes
{3D}},
abstract = {We present a new approach to create painterly renderings of an
animated 3D scene, allowing a controllable trade- off between
scene fidelity and stylistic design. Our approach extends and
complements existing systems in order to ensure temporal coherence
while maintaining consistent stroke density, and allowing a wide
variety of stroke styles. It is based on a new dynamic painting
algorithm which selects a suitable set of sample stroke locations
based on an object-space hierarchy. We describe also an improved
stroke drawing technique which allows a faithful depiction of the
scene while letting the user specify his preferred stroke style
via a shader. All renderings are interactive and performed on the
GPU.},
year = {2007},
}
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